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prosti_gospodi

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A member registered 5 days ago · View creator page →

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Play it here: https://prosti-gospodi.itch.io/herald-core



You never aim in herald-core. The suit fires by itself. What you decide is what it fires with — and then sixty seconds of automatic combat tell you whether you were right.

The loop. Arsenal → watch → loot → arsenal. A watch runs 60 seconds. Drones come in packs and push for the breach ring behind you; the suit shoots on its own. Your hands do two things: build the loadout beforehand, and drag the pickup hand across the arena during the fight, because credits, ore and materials fall to the floor and sit there for twelve seconds. If the suit's integrity runs out, everything still on the floor is lost and the watch ends early.



Ten weapons, four mod cards on a 10-point weapon budget, three suit mods on a separate 6-point budget. Every hover recomputes the result before you click.

Eight drone models, none wanting the same answer. Swarm arrives 9–13 weak bodies and wants chain and rate. Bastion regenerates its barrier the moment you stop shooting, so it wants magazine and reload, not damage. Swift spirals in sideways, and the suit doesn't lead its shots — projectile speed is the whole answer. And the builds fight each other: stacked punch-through intercepts ~74% of Splitters and ~14% of Rams, because falloff and armour stack. The card that best solves one model is dead weight against another.

Around that: a star map of 118 nodes, contracts that must break your current best build to ship, arenas that spread the weapons apart instead of just getting harder, and a forge where blueprints only ever drop — there is no blueprint shop in the game.



Measured, not guessed.
The combat core is engine-free JavaScript, and the same simulation runs in your browser and on a headless bench — the tooltip number is the balance-report number. Same seed, same fight: add ?seed=4242 and run one watch with two loadouts to see whether a card did anything or you just got lucky.

Rough edges, honestly. Blaze (the flamethrower) leads on all four arenas with empty slots — a weapon defect, not an arena one. Pit (the grenade launcher) has no cell where it's first. Platinum has no payments; it's a prototype.

On which watch did you first change your build because something specifically beat you? That's the answer I'm after.

Herald Core is now playable 🚀

🔗 https://prosti-gospodi.itch.io/herald-core



This is a game for those who enjoy **building a build, experimenting, and seeing if their idea works**—not clicking on enemies.

Before battle, you choose weapons, cards, and suit modifications, combine them into a build, and immediately see the final stats.

And then there's **60 seconds of combat**, where the game automatically tests your build for strength.

What's already available:

⚙️ **Arsenal**—build and change builds, combine weapons, cards, and mods.

⚔️ **Watch**—short, automated battles lasting 60 seconds. Build a build → launch it → see how good the idea was.

🪐 **Star Map** — planets, different sites, factions, and contracts.

🔨 **Forge and Loot** — earn blueprints and materials, craft new gear, and try out new builds.

And yes, there are walls in the game. Sometimes they're quite annoying 😈

I specifically want it to be impossible to just keep going with an old build at some point: you have to stop, figure things out, and come up with something better.

So I'm especially interested to know: **where did you first get stuck and what did you do after that?** Did you feel like, "Oh, I need to rebuild!" or more like, "What the hell, the game broke!"?

🌍 Russian and English

🌐 Works right in your browser

💸 Free

📝 No registration required

Play, break things, and share your feedback in the comments 🙌

I'll fix it soon! Thanks for letting me know about the error. I hope it doesn't affect your gaming experience too much.