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A member registered Jan 12, 2019

Recent community posts

Wanted to jump on this suggestions thread. Really fun game, it keeps your attention while at the same time its something that's easy to drop/pickup.

A few thoughts (and maybe these are implemented, and I just can't figure out the controls):

- Zoom In/Out feature OR map  - It's kind of hard to figure out where you want to go with such a limited view. I don't know if a zoom-out would break the risk w/ enemies, but at the very least a map  local to each sector of your structures/keypoints could be added.

- The ability to pause the game - It kinda sucks when I just want to pause the game and swap to a chat window or  work and the game continues in the background. 

- Build by region, rather than square by square (this may be in the automation section, I'm new to the game)

Seconded on the auto doors/gates & resource labels. I locked myself in with the robot (i shrunk his room) and had to demolish the door hahaha

Thanks for the cool game!

Really cool game, I find myself keeping it in the background and swapping to it in and out of work.

One bug I found:

If you use the electric well in the Steven Farm it crashes the game. Prob not a problem for the less greedy players lol.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_game_setup:

Variable obj_electric_well.local_energy_cost(100240, -2147483648) not set before reading it.
at gml_Object_obj_game_setup_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_game_setup_Step_0 (line -1)

Really cool little game.

Graphics are beautiful, atmosphere is suspenseful.

I was initially nervous about the file explorer integration (usually games like this are clunky, and the file editing detracts from the game experience), but you guys managed to weave it into the story really well!

It would be cool if a less linear experience could be created via this mechanic, but that may make the game play a bit too complicated.

Regardless, I hope that this idea gets expanded upon!