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Projet PELICAN

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A member registered Jun 24, 2019 · View creator page →

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(2 edits)

Hi,

Is there a specific way to move clayobjects  physically?
Heres is an exemple: I have a clayxel container, with cubes & spheres inside. Am I able to moves the clay objects independantly? I tried but I encountered somes issues with collisions (jittering, random rotation, etc). There is also a "limit" where objects disappear (I suppose this is related to the clay container size ?). My goal would be to move objects but keeping the "melt/blend" effect when they touch each other. Where and what rigidbody/colliders parameters do I have to put on my objects ?

Unity 2019.3.10f1
I even tried on a other computer too. I cannot solve the issue myself. Don't worry I'll wait for next updates to see if it's ok.

(1 edit)

Hi,
Each time I try to change parameter to curve or torus i get this error :

FormatException: Input string was not in a correct format.
System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Single.Parse (System.String s) (at <437ba245d8404784b9fbab9b439ac908>:0)
Clayxels.ClayObjectInspector.OnInspectorGUI () (at Assets/Clayxels/ClayxelInspector.cs:200)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass55_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <6f28216fea9f453abf2e05b770ed3ee4>:0)
UnityEditor.PopupCallbackInfo:SetEnumValueDelegate(Object, String[], Int32)

Yeah I asked some friends to test the game and nobody succeeded to beat it. So You got the bad end ? There arr 4 other ending hidden in the game :p

A well made game ! Suggestion: maybe put a "skip text" button in case you read the same note by mistake ?

Good art style, but too difficult for me (i ragequited the game lol)

Cool game but I failed twice XD so i didn't see the end.

Good art style, goood story, we really want to continue playing to know what happens next.

Start screen, option menu, a "complete" game, good project. Personal note : a lightbulb which uses a lamp to light up the room ? XD.

Pretty good concept, it seems you've been inspired by The dreadful whispers :p