Again, I'd like to reiterate that, help on the project would be greatly appreciated, depending on what's done, currently I have artists on the project that cannot be directed to do much until the scripting portion is mostly handled.
So in this case, more programmers on the team would be really handy!
saintza4
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What people fail to realise is that this game is not built off of Baldi's Basics (basically, it's not a mod, it's a fangame), so I can't just use a base to give you the game that you're all waiting for, I'm building this from scratch. Admittedly in a jumbled up way... that said, I'd rather not rush the game out either as I've got some pretty high standards I've set for myself. A demo containing placeholder assets is fine, but anything in the final game, must be finalised.
So when I say, "The game could release in 2028", I'm talking about the full game, not the demo. The demo should come way sooner. I apologise for not being more clear.
A pre-release or a demo is planned, I don't want to make everyone wait so long to play the game, but as I've mentioned time and time again, (and nobody likes to hear this), with the way my life is currently, I cannot dedicate all of my time to working solely on Jim's Basical Tutor Class, no matter how much I want to.
I haven't really gotten to the design phase of characters and whatnot, and this is something that needed to be done forever ago. I'm by no means a pro at gamedev, I sometimes create pretty ambitious things, only to end up scrapping them later or abandoning them. But I want to make sure that does NOT happen to this game. No matter how busy I am in life.
Again, as I've mentioned, I started development of this game without a concrete plan back in 2022, and as a result, ever since last year, I've had to focus fully on framework related things and technical systems over gameplay itself. I'm hoping it won't be too long before I can get back to business with gameplay. And essentially, had to restart development in 2024 to get it to where it is now.
TLDR: Demo is planned, but with no solid release date, but this does not mean it'll never come out. This all came as a result of poor planning at the start of development. I apologise for this.
One thing I'd like to point out is that I've taken notes of things not to do when making this game, like tying certain mechanics to colours. Where you'd need to identify things by colour. It's bad practice, and usually it's not something I really want to make a core focus for this game. I want to try and make things as user friendly as possible, So if it takes me longer to release the FULL game, it's that I'm trying to ensure that the game will be as user friendly as I can make it. Obviously though, that's one of the "Polishing steps" I'll take when wrapping development up.
I want to get the game done by 2028, and move on. I don't wanna keep dragging it on, but this is what starting development without a concrete plan does to a project.
Guess what guys! I already have complaints from people in private that this is too hard, in the near future I plan to implement a level select menu.
Basically when you reach a level, it will allow you to go back to the main menu and press that specific button to get back to the level you reached (without worrying about losing too much progress)
The midi files only work in 64-bit builds of the game. There's no reason why you can't hear the music. Please send a video detailing what happened. I haven't added in a music volume setting, but I have added in a volume setting which indeed has a tendency to set itself to 0 sometimes. However, this only affects sounds that are NOT midi files.
So this isn't a bug everyone has, you're like the only person who is telling me this. And that's not a good thing.
TimTom isn't going to be added, mystman confirmed that himself. Still though, I don't accept character submissions often. There will only be a few exceptions and that is if the first impressions of the character design, fit what I'm looking for. I'm going to look into adding that character.
This is because I want the character to actually FIT within the environment of the school, and not be the odd one out with a weird design. I do believe that if timtom were added, it would essentially be just like beans, minus the gum.
So what I'm saying is, I always expect higher quality stuff which looks like it actually fits in Baldi's Basics. I don't mean to sound insulting. Currently I'd like to get my own characters out of the way before I let the community put their own characters. If I do start taking submissions again, they cannot be low quality, because then that increases the likelihood of me saying "No" to adding it in. I'm sorry.
I can't add this in, not because I don't want to (I really would like to), but it's just that the poster is the wrong aspect ratio, which means if I use it on a wall, it'll stretch out the poster.
And if I downscale this, it'll pixelate the text so much that you can't even read it.
But also, Nurse Boo Boo isn't in the game, so it wouldn't make much sense to add this into my game. I'll likely add Dr. Reflex, but not a Nurse, as they basically are the same thing. And you did say something about TimTom, however a little while ago, it was debunked that TimTom was even going to be a part of Baldi's Basics. Again sorry, I know it's the best you can do. I have nothing against you at all.
And I'd like to be heavily strict about quality because I don't want my mod to evolve into some monstrosity like Baldi's Basics Character Calamity, where I just take any submission. I at least want a character that gets submitted to me, to actually look like it fits in the real Baldi's Basics, because I want this mod to be the best it can possibly be, Which is why I'm making it super authentic feeling.
Thanks so much for telling me about poor performance for everyone who actually told me about it! I do think the game needs some optimizing, and I might try switching this project to URP, hopefully it doesn't break every shader I have in the project right now, otherwise I can't use things like dithering anymore. URP seems to make my BBCR Recreation run alot smoother than Baldi's Basics Map Pack, I can usually tell if the game is good when the camera sensitivity isn't garbage or bad on my end. If I am able to turn my camera and it's super smooth, then I'll release V0.2.2, but until then, I'll be optimizing the absolute heck out of this game. Debugging using the profiler. And so on, I want to make this game enjoyable for everyone, it didn't use to lag a whole lot, now it does... I seriously NEED to fix it.
Hey! I see you actually took an asset from me, the cafe lamp is something that I recreated in anim8or, that's what you're using.
Please credit me for that, and if you're looking to use more of my assets, please ask me first.
this is the original render with the black line, which I edited out of the render later on
I really don't plan on doing that, consider the fact that I'm still working on this myself, and to have multiple people working on this would ultimately make me want to stop working on Baldi mods altogether. I don't want anyone making decompiles of my projects, it's pretty disrespectful for me, especially since I'm working hard to make these things. Don't expect any open source projects at all.
And if I find any, I'm going to take them down.
This has never happened during playtesting V2.0, you likely were playing a challenge mode where she can kill the player. V2.0 focuses on improving existing characters as well as adding some additional content. Most bugs with Mrs. Pomp have been fixed. You can expect to see more fixed bugs as well in the big update. But to be clear, this never happens unless you're playing the challenge map that she can kill you in.