One thing I'd like to point out is that I've taken notes of things not to do when making this game, like tying certain mechanics to colours. Where you'd need to identify things by colour. It's bad practice, and usually it's not something I really want to make a core focus for this game. I want to try and make things as user friendly as possible, So if it takes me longer to release the FULL game, it's that I'm trying to ensure that the game will be as user friendly as I can make it. Obviously though, that's one of the "Polishing steps" I'll take when wrapping development up.
I want to get the game done by 2028, and move on. I don't wanna keep dragging it on, but this is what starting development without a concrete plan does to a project.
Viewing post in How are things looking for 2025? comments
A pre-release or a demo is planned, I don't want to make everyone wait so long to play the game, but as I've mentioned time and time again, (and nobody likes to hear this), with the way my life is currently, I cannot dedicate all of my time to working solely on Jim's Basical Tutor Class, no matter how much I want to.
I haven't really gotten to the design phase of characters and whatnot, and this is something that needed to be done forever ago. I'm by no means a pro at gamedev, I sometimes create pretty ambitious things, only to end up scrapping them later or abandoning them. But I want to make sure that does NOT happen to this game. No matter how busy I am in life.
Again, as I've mentioned, I started development of this game without a concrete plan back in 2022, and as a result, ever since last year, I've had to focus fully on framework related things and technical systems over gameplay itself. I'm hoping it won't be too long before I can get back to business with gameplay. And essentially, had to restart development in 2024 to get it to where it is now.
TLDR: Demo is planned, but with no solid release date, but this does not mean it'll never come out. This all came as a result of poor planning at the start of development. I apologise for this.
What people fail to realise is that this game is not built off of Baldi's Basics (basically, it's not a mod, it's a fangame), so I can't just use a base to give you the game that you're all waiting for, I'm building this from scratch. Admittedly in a jumbled up way... that said, I'd rather not rush the game out either as I've got some pretty high standards I've set for myself. A demo containing placeholder assets is fine, but anything in the final game, must be finalised.
So when I say, "The game could release in 2028", I'm talking about the full game, not the demo. The demo should come way sooner. I apologise for not being more clear.