One thing I'd like to point out is that I've taken notes of things not to do when making this game, like tying certain mechanics to colours. Where you'd need to identify things by colour. It's bad practice, and usually it's not something I really want to make a core focus for this game. I want to try and make things as user friendly as possible, So if it takes me longer to release the FULL game, it's that I'm trying to ensure that the game will be as user friendly as I can make it. Obviously though, that's one of the "Polishing steps" I'll take when wrapping development up.
I want to get the game done by 2028, and move on. I don't wanna keep dragging it on, but this is what starting development without a concrete plan does to a project.