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professorty

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A member registered Jun 12, 2019 · View creator page →

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a 3d unlit environment in an isometric/ortholinear camera, all 2d sprites and characters, a forced 'low resolution', and a wavy screen shader effect to show hot sand

Updated and the original save was not fixed. I suspect it might have to do with the fact I have a lot of roads in circles like street blocks. There might be too many road paths being calculated? Only 11 citizens tho. 

You can quit and then load the save and that effectively works as a pause. 

Kids will not do any work because that is unethical :)

select is either click or click and drag to create a selection box. Right click assigns any person to any task. Some tasks like gathering you right click on the grass. Some tasks you right click on the buildings. It goes select unit > select target. Then you can click anywhere else to deselect the unit. A unit will have a yellow line on the ground when selected when they have succesfully found a path to their next task. 

also, the fact that farming is so much less efficient than hunting offers an interesting difficulty curve, but it's so extreme that 3/4 of my civ has to be dedicated to food production. Possible balancing issue. 

(2 edits)

Loving this one. Confused on Day 15 where none of the skeletons attack anymore, also people are starting not to complete tasks even when there are no problems? It seems like there is an increasing delay in successful pathing, eventually the game just crashes after a few minutes even when I restart the game.  Unfortunately unsuccessful pathing does not pause the starvation meter haha.