5 stars all around! The intro was amazing and then I spent half an hour just building and building, didn't manage to reach the moon sadly (if that's even possible!) A really well polished game for such a small time frame, good job!
ProcrastinationStation
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I'm a sucker for Wario Ware adjacent games so this is right up my alley. The overall presentation of the game (the art, SFX and music) were top notch, with my only real issues with the game being a lack of threat and a small amount of minigames, which could both be fixed by a full version! The final boss also fixed those issues by only giving you 4 seconds max per shot, meaning you actually had to swap between the monster and the minigames, which was exactly what I was hoping it would turn into! Mark will definitely have to play this one :)
Yup sadly a great big bug must have somehow weeded itself out of the game and into... well the code which is technically the game but that's not the point! The flicking seems to be messed up due to different monitor resolutions (which I've learned is what happens with Rhythm Heaven on upscaled emulators too!) so anyone without a 1440p monitor like mine should theoretically have a hard time getting the flicking to work.
Thanks for the compliments on those animations though! They aren't the prettiest but I thought they were a nice bit of extra fun to add in nearing the end of the jam. If only I knew those darn bugs were hungry enough to eat up whatever ratings I could have gotten for this jam!
Yes the music was made by https://ddrkirbyisq.bandcamp.com! They've got some really good tracks and are free to use for game jams so I recommend checking them out! (Luckily this jam allows using songs from before the jam, otherwise someone like me with zero music knowledge would be out of luck!
I really liked it! Took me quite a while to understand that the boxes weren't giving me the moves, they were simply hiding movement coins underneath them but apart from that, it was really good! I love the calm music and art-style, makes it really chill to spend some time on but I did manage to get stuck on the same level as "Dkaloger" who commented below. Great game and a very good first jam submission!
Lots of really cool levels! A lot of them took me a good while to figure out (and I still didn't figure out level 9 lol). I only wish that there was a keybind to reset quickly instead of having to wait a few seconds to reset the loop, but you made this for / on mobile so I understand why there isn't!
For some reason after the second level it all went dark and I couldn't do anything, I would of expected it to be the ending but you do say about having 5 levels. Regardless of that though. the atmosphere and music is amazing! It looks very polished and the music is insane, did you do it yourself? The only gripe I would have (apart from that one bug, if it even is a bug and I wasn't just missing something), would be that there isn't much gameplay to go along with it, although I'm sure the dash you talk about getting later on would of helped with that!
Such a cool idea! I feel like it's already hard enough trying to figure out what to shoot, maybe giving the player a few more movement options like speeding up/slowing down would be good cause otherwise it's really hard to get even a single line (at least for me lol). I also encountered a bug where a piece spawned in and instantly killed me mid-way through game but I understand the collisions for this game would of been a lot to make in such a short time span. But overall, really cool concept and I think you should keep going on it! Maybe let the player move around and make it a cool mobile game!
Was very fun to watch you play it live, thank you so much! I'll be looking into the blue bug possibly after this jam ends to make a (hopefully), bug-free version of the game, and in there I'll definitely add in the need to click away the hints for each level, especially since they explain basically all the mechanics and some people may not even be seeing them!
Such a chill vibe! Reminds me of those games were you can just lock into it very late into the night and relax. I wasn't able to full screen the game as every time I'd open the game it'd take my cursor, even when trying to press the fullscreen button but the actual controls of the game were good once I read the cool wall panels to learn how to get out of the machines (great use of the wildcard there!), and with that really being the only complaint you did a really good job on this jam! This also may or not not of been my first time ever actually playing asteroids so there's always a plus for that =)
Ah yes probably a better idea than what I have going! Currently the idea was to make players have to time whenever they look back up to make add in some extra challenge, but if I just added in that little bit of vision for strangers, it probably would of been a much nicer mechanic to use. Thanks for the feedback!
Oh thank you! I feel like the art is the least interesting part of the game but happy you like it! And about the levels, I was trying to make sure it was a gradual increase instead of big jumps, so there's a few easier "tutorial" levels in here for new mechanics that bolster out the level count and maybe could of been implemented better, but idk lol. Thanks for the kind words and thanks for playing!
True actually, just taking the deaths into account would make sense but I wanted to make sure that if people slow down in places that they technically don't need to, then they wouldn't be able to get the highest rank. But in the end I don't think any of the levels currently in the game would even be beatable if you slowed down in places you don't need to! Regardless, thank you for playing!



