Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

PROCJAM

31
Posts
7
Topics
158
Followers
A member registered Aug 10, 2020 · View creator page →

Creator of

Recent community posts

These birds are exactly the right amount of silly. Cute and effective. Thanks for submitting!

Your game page is inaccessible, perhaps you forgot to mark it as published? Nobody can view it until you do!

This is great. A simple, clean style. I feel like I should be printing and framing some of these.

(1 edit)

This is weird and surreal. When it first loaded, I was staring at a grid of letters and a command line. I thought it was loading - or maybe a menu? - only to discover that was, in fact, a wall. My expectations were shattered and the more I explored my options the more felt drawn in by the result. Fascinating ideas on display here, thanks for sharing. I'm inspired.

I enjoyed a diversion down the stories presented and woven by this. Once, I became a GOD, but was that a "good" ending, or just the end of the king? Interesting touches. Thanks for making and sharing this!

Very nice! I love the atmosphere - I want to know more about the city that was generated, but even just the chill vibes when I parked on the side of the road and listened to the city around was cool.

Very neat! It really got me thinking about different ways to generate pinball tables and what makes a pinball table flow well.

One note, after regenerating a level I couldn't launch the ball anymore (power meter only goes up but never launches on release).

Very neat tool, educational and entertaining. Thanks for participating!

I can't recall a time that I had a game based around

  1. A living maze
  2. with automatic pathfinding to the end
  3. where you had to alter it to complete it.

Fascinating game, both for the procedural content as well as the game elements. Nice work!

Nice! Thanks for sharing with the jam!

Thanks for this fun little submission! It's somewhat amusing how variable the levels can be. Some that look easy are not, some that look harder are not. And some are just trivial. Good work!

I guess we can try again? Here is a newly generated link.
https://itch.io/jam/326806/add-game/1835618/3195482?token=H8EUx4S7jE5fuZjLFRgaFbqpHE

Follow this link to submit: https://itch.io/jam/326806/add-game/1835618/3195482?token=H8EUx4S7jE5fuZjLFRgaFb...

What's the Itch.io URL to your game that you're going to submit? Once it's on Itch.io, we can go to the game and send you a link to add it to the jam. It has to be done individually per submission.

(see https://itch.io/updates/enhancing-jams-late-submissions-and-entry-editor for details)

Yes, late submissions are accepted. Simply let us know if you want to do so.

If you want to do a late submission, simply let us know. The Itch.io jam format has an end time, but there are ways to permit late entries regardless.

You can submit for any platform you want! Just remember that some platforms might have difficulty in attracting people to play and provide feedback - if you want it.

Yes, tools count! The only thing expected is that the thing you make can make something! Even that is a bit nebulous, so have great fun. Lots of wonderful tools have come out of past ProcJams and we absolutely hope that continues.

In addition to our Code of Conduct, we've also written what we're calling a Good Citizen Guide which isn't a set of rules but gives you some advice on how to be a better member of the PROCJAM community.

Good Citizen Guide

PROCJAM is designed for everyone to find a creative groove and have fun, whether you're making your very first bit of generative software, or you're experimenting with your hundredth! If you're talking to other people in our community and want to know how to make PROCJAM a nicer place, we have a few recommendations. These aren't rules - just advice we have about making the most of our community.

Be respectful of other people's expertise. Lots of us have been trained to look down on people from other disciplines (like scientists who scoff at "liberal arts majors" or artists who laugh at programmers trying to be creative). PROCJAM is full of people from every discipline you can think of, so keep an open mind and try to learn from everyone!

Not everyone is here for criticism. It's great to discuss your work with other people and improve your skills, but everyone has different goals, and everyone is working at a different level of experience. Think twice before pointing out mistakes or improvements - consider asking people if they want advice before giving it.

If you want people to download and look at what you make, do the same to them! When the jam is over, make sure you try out other people's entries and leave a comment. It'll make them happy to know someone looked at what they made, and they'll probably click on your name to see what you've done too!

Share your work and knowledge. It's easy to feel like our work doesn't matter when we see top artists and programmers doing amazing things. But everyone's experiences and work are important, and generative software needs more people to write about it! Consider starting a blog about your PROCJAM experience, open-sourcing your code online, or submitting an article to Seeds about what you did!

Amplify people on the margins. There are lots of people who are marginalised because of their gender, nationality, race or otherwise, as well as lots of people nervously trying to join this community for the first time (these are often the same people!) Share their work with others, celebrate their achievements and be kind and welcoming. Remember that many people are struggling with problems you can't easily see or understand. 

Help out or mentor people if you can. Especially if you're established or experienced in one particular field or area, mentoring can have a huge effect on people's lives. Be careful - often the people most in need of help will have trouble asking for it. Consider posting on forums or Discord or Twitter with your details and what you can offer people. Even a little bit of guidance or feedback can go a long way.

PROCJAM is a community that mostly lives online, and often in spaces we don't control (like Twitter). However, for spaces like itch's community forums and our Discord, we do have rules that we expect you to abide by in order to keep the community safe and nice to be a part of. In addition to that, we've also added what we're calling a Good Citizen Guide which isn't a set of rules but gives you some advice on how to be a better member of the PROCJAM community.

Code Of Conduct

We want to create a harassment-free online space where everyone can be creative and feel safe, regardless of gender identity, age, sexual orientation, disability, race, ethnicity, religion or technology choices. In particular, please refrain from:

  • Making offensive comments or jokes related to any of the above topics. Be sensible - if we haven't included something above, please use your common sense. We may amend the list to clarify additional areas. 
  • Posting content (including screenshots of things you're making) that might disturb people, without an appropriate warning. e.g. If you're making a game with a lot of sexual imagery, that's fine! But please post warnings in subject titles, or link to content offsite instead of embedding it.
  • Harassing or disrupting conversations or threads other people are having.
  • Harassing users directly, including pressuring people for personal information.

Failure to comply with these rules will result in you being excluded from PROCJAM's discussion spaces.

If you are being harassed or suspect someone else is, you can notify us in the following ways:

  • Use the Report option below posts on this Itch.io Community
  • Ping the @mod role on our Discord

Don't forget - PROCJAM has a lot of free resources for you!

Over 2000 Creative Commmons 3D and 2D art assets.

Hours of talks about generative software spanning four years of PROCJAMs.

Community-authored tutorials available in English, Spanish and Arabic.

Post your favourite resources in this thread to help everyone find stuff to help them jam!

Great news! :)

That sounds great! Building an overworld and generating a path over it sounds like a great PCG exercise. Get as far as you can, post it here and get some feedback, and then you can come back in 2021 and work on it some more :)

> 4,294,967,295 cards

Ugh, lazy devs, I hate it when there's not even 10 billion cards in a game at launch.

Great idea, sounds really interesting!

This theme is TOTALLY OPTIONAL - you don't have to follow it! We hope you have an amazing jam, please let us know what you get up to here, on Twitter, or on our Discord! Good luck and have fun!

We normally announce a theme when the jam begins - if you're starting early I can imagine that might be tricky! Good point - we'll announce our theme a few days earlier this year.

Absolutely! We'd love to see some endless runners.

Hello! The Jam will begin in December, and you can submit your game to the jam then. Normally people start working during the jam itself, but you can also take an existing project and work on it during the jam. Submission links open when the jam begins. 

Don't forget - PROCJAM has a lot of free resources for you!

Over 2000 Creative Commmons 3D and 2D art assets.

Hours of talks about generative software spanning four years of PROCJAMs.

Community-authored tutorials available in English, Spanish and Arabic.

Post your favourite resources in this thread to help everyone find stuff to help them jam!

(1 edit)

PROCJAM is a community that mostly lives online, and often in spaces we don't control (like Twitter). However, for spaces like itch's community forums and our Discord, we do have rules that we expect you to abide by in order to keep the community safe and nice to be a part of. In addition to that, we've also added what we're calling a Good Citizen Guide which isn't a set of rules but gives you some advice on how to be a better member of the PROCJAM community.

Code Of Conduct

We want to create a harassment-free online space where everyone can be creative and feel safe, regardless of gender identity, age, sexual orientation, disability, race, ethnicity, religion or technology choices. In particular, please refrain from:

  • Making offensive comments or jokes related to any of the above topics. Be sensible - if we haven't included something above, please use your common sense. We may amend the list to clarify additional areas. 
  • Posting content (including screenshots of things you're making) that might disturb people, without an appropriate warning. e.g. If you're making a game with a lot of sexual imagery, that's fine! But please post warnings in subject titles, or link to content offsite instead of embedding it.
  • Harassing or disrupting conversations or threads other people are having.
  • Harassing users directly, including pressuring people for personal information.

Failure to comply with these rules will result in you being excluded from PROCJAM's discussion spaces.

If you are being harassed or suspect someone else is, you can contact any of the following team members:

  • Michael Cook (@mtrc on Twitter)
  • Jupiter Hadley (@jupiter_hadley on Twitter)
  • Hectate on our Discord
  • KaynSD on our Discord (also @KaynSD on Twitter)
  • Stella Mazeika on our Discord (also @StellaMazeika on Twitter)
(1 edit)

In addition to our Code of Conduct, we've also written what we're calling a Good Citizen Guide which isn't a set of rules but gives you some advice on how to be a better member of the PROCJAM community.

Good Citizen Guide

PROCJAM is designed for everyone to find a creative groove and have fun, whether you're making your very first bit of generative software, or you're experimenting with your hundredth! If you're talking to other people in our community and want to know how to make PROCJAM a nicer place, we have a few recommendations. These aren't rules - just advice we have about making the most of our community.

Be respectful of other people's expertise. Lots of us have been trained to look down on people from other disciplines (like scientists who scoff at "liberal arts majors" or artists who laugh at programmers trying to be creative). PROCJAM is full of people from every discipline you can think of, so keep an open mind and try to learn from everyone!

Not everyone is here for criticism. It's great to discuss your work with other people and improve your skills, but everyone has different goals, and everyone is working at a different level of experience. Think twice before pointing out mistakes or improvements - consider asking people if they want advice before giving it.

If you want people to download and look at what you make, do the same to them! When the jam is over, make sure you try out other people's entries and leave a comment. It'll make them happy to know someone looked at what they made, and they'll probably click on your name to see what you've done too!

Share your work and knowledge. It's easy to feel like our work doesn't matter when we see top artists and programmers doing amazing things. But everyone's experiences and work are important, and generative software needs more people to write about it! Consider starting a blog about your PROCJAM experience, open-sourcing your code online, or submitting an article to Seeds in 2019 about what you did!

Amplify people on the margins. There are lots of people who are marginalised because of their gender, nationality, race or otherwise, as well as lots of people nervously trying to join this community for the first time (these are often the same people!) Share their work with others, celebrate their achievements and be kind and welcoming. Remember that many people are struggling with problems you can't easily see or understand. 

Help out or mentor people if you can. Especially if you're established or experienced in one particular field or area, mentoring can have a huge effect on people's lives. Be careful - often the people most in need of help will have trouble asking for it. Consider posting on forums or Discord or Twitter with your details and what you can offer people. Even a little bit of guidance or feedback can go a long way.