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probuet

11
Posts
4
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A member registered Oct 29, 2024

Recent community posts

(5 edits)

Good afternoon. An error occurred when creating the map:

Something went horribly wrong and an unbandled exception has been caught.

but the project still opened and worked. However, when I opened it today, I was unable to load the map or do anything else. What should I do to make the project work again?

Source: System.Drawing

Reason: invalid parameter.

Stack trace:    в System.Drawing.Bitmap..ctor(Int32 width, Int32 height, PixelFormat format)

  in System.Drawing.Bitmap..ctor(Int32 width, Int32 height)

   in EasyFPSEditor15.MapPictureLayer..ctor(Int32 cellSize)

   in EasyFPSEditor15.MapWindow.Clear()

  in EasyFPSEditor15.Map.Clear()

   in EasyFPSEditor15.Map.Load(String path)

  in EasyFPSEditor15.Editor.LoadMap(Int32 index)

   in EasyFPSEditor15.MainForm.ListBoxMapsSelectedIndexChanged(Object sender, EventArgs e)

   in System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)

  in System.Windows.Forms.ListBox.set_SelectedIndex(Int32 value)

   in EasyFPSEditor15.Editor.OpenProject(String name)

   in EasyFPSEditor15.ProjectsList.Button1Click(Object sender, EventArgs e)

   in System.Windows.Forms.Control.OnClick(EventArgs e)

   in System.Windows.Forms.Button.OnClick(EventArgs e)

   in System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)

  in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

  in System.Windows.Forms.Control.WndProc(Message& m)

   in System.Windows.Forms.ButtonBase.WndProc(Message& m)

   in System.Windows.Forms.Button.WndProc(Message& m)

  in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

  in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

(2 edits)

Good afternoon, a strange problem has occurred: when adding a texture in the -Floors- tab, when opening the project, another texture appears in place of the desired texture from the -Walls- tab. I don't know how to fix it, please tell me (

No, it worked, I just had to restart easyFPSeditor ^^

(1 edit)

Oh, I did everything you said. It worked at first, but after I created a new enemy, the order number changed back to the wrong one, but I can't change it anymore because even after changing the order number from the wrong one to the right one, it goes back to the wrong one, and the game crashes again when the enemy launches a projectile:(

Good afternoon, I would like to know how to solve the problem where the enemy's projectile doesn't load and the game crashes. Other enemies that are higher in the list have working projectiles, but this one doesn't. What could be causing this issue?

thanks

Hello, can you tell me in which application it is best to make 3D models (for example, a table or chair) and animations of weapons or monsters so that EasyFPSEditor supports them?

Hello, can you tell me in which application it is best to make 3D models (for example, a table or chair) and animations of weapons or monsters so that EasyFPSEditor supports them?

hmm, I didn't think about it...

tell me in which settings it can be done

hello, I have a question, I just started working in the efpse application and do not quite understand how to replace the shell explosion texture built into the application with my own. How to remove the default texture of a projectile explosion, please tell me.