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Privy Press

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A member registered 83 days ago · View creator page →

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Great design and layout - the visuals for this are very satisfying!

When I got to the end, I laughed so loud I made myself jump - it's not often a micro game does that, so well done! Looking forward to playing this with friends.

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That's really kind of you! But neither entry was better: I checked out your submission (The Ladder) and honestly, the ending made me laugh out loud - it was both doomy and darkly funny!

Thanks! And yes, the extra 1d6/abandoning counts as regards the countdown; it worked in playtesting, but I'm now wondering if I made it too hard!

I love the design and the simple-yet-effective mechanic - a pleasure to behold and play!

Thank you! Just don't hurt yourself...

Thank you!

Hi! I submitted four games to the recent 48-word RPG Jam. The one I want to highlight here is Pocket Poppethttps://privy-press.itch.io/pocket-poppet. It involves a pocket-sized voodoo doll where the player rolls a d6 versus the target number of whichever part they wish their enemy harm, but with a risk that the harm rebounds back on them! You can see it all below, and I hope to expand on it sometime.

I'd write posts for each of my other three 48-word games, but I don't want to spam the announcements! You can find them, though, by going to https://privy-press.itch.io/. All are free/PWYW, and they reflect my eclectic tastes. The one about getting far enough away from a doomsday device before it explodes (Omega) and another about trying to escape from Cthulhu (Row from R'lyeh) both include push-your-luck mechanisms; meanwhile, one about the life/death of an ancient oak tree (Quercus) has more of a narrative/journalling flavour.

On a personal note, I've been playing TTRPGs for some years but am a fairly new creator. I started off a couple of years ago contributing content to fanzines and other people's games, and doing copy-editing, then began publishing my own games on itch at the end of last year. They're all micro-RPGs, which I have a passion for, but I have a bunch of bigger projects in development.


I really appreciate that - thank you!

I'm delighted you enjoyed them!

Thank you!

Many thanks! And I'm glad you got away!

Thank you - that's very kind! And fleshing out the companions is a great idea: if I could've used more words, I might've at least said "give them names" to make them seem less expendable.