https://pritack.itch.io/alien-blaster If it's not too late, here's my game!
Pritack
Creator of
Recent community posts
A really cool puzzle game with interesting mechanics to work around! Being able to change gravity for different arrows was cool and worked with making some unique levels to complete. The levels were challenging but not too hard and were balanced and fun to play through. I also liked how you couldn't flip your gravity 180 degrees to add to the challenge and to force players to find other paths to winning. The only problem is that the game doesn't exactly fit the theme too well since the arrows don't exactly feel like they're spinning, but that might just be me. I would also recommend adding an undo button since I did accidentally make the wrong move numerous times and had to restart. Great work on this game!
https://pritack.itch.io/alien-blaster Here is my game if you want to try it for a future stream.
Pretty solid game! The gameplay felt smooth and easy to understand. The art style looked pretty good and the concept of exercising rats using a wheel fits the theme well and is a really fun idea. The animations were also clean and looked pretty good. I do think you should add a way for players without a mouse to play, such as using the arrow keys. Also, the game is pretty short currently, so I recommend more levels or maybe an endless mode.
This game was pretty fun! I loved the story and the twist at the end. It also felt satisfying to gather like 7 swords and get a speed boost to destroy all the fireballs in my way. The game also had a good bit of challenge to it as well. The graphics and sound effects were also really nice, and the concept of collecting swords to deflect projectiles is pretty creative. Some suggestions I'd recommend are first adding a settings menu to change the volume or to pause the game. Secondly, adding more levels or more variety of fireballs or upgrades, because it currently feels a bit short. Lastly, you should make the game a bit more balanced since the game is pretty cheeseable by just staying near the bottom and swinging your swords right, which prevents nearly all the fireballs from hitting you. But overall great game!
Nice game! The dialogue felt smooth to read, and I liked how you could choose whether to skip the tutorial or not. The boss fight at the end was a cool surprise and changed the gameplay completely. I also enjoyed how the minigames are simple but get harder over time, and depending on how many you win, it increases your chance of moving on. The only real thing the game is missing is more variety of minigames because after a couple of attempts, it did start to get a bit repetitive. Overall, a very solid game with a nice spin to it!
Wow, this is a really fun game with a unique and interesting visual style! I loved the different kinds of bullets and how they worked, such as the vampire and piercing ones. Also, the enemies are cool as well (although I do feel the flying ones spin a bit too fast). It would be nice if you could spin your gun's chamber using a key like R instead of having to drag the mouse, however.
This game is a very fun experience and a very interesting concept. I liked how you could chain multiple skulls at a time. The game's atmosphere was also very immersive through its ambience and how the screen darkens over time. It's also cool how every time you get hit, the player slowly fades away until you lose. The main issue, however, is that the game feels a bit too slow. I think that if you increased the enemy's speed or added new skull types, the game would feel more intense the further you get.
A very nice and satisfying game! It's fun to play if you're looking for a simple and fun game to pass the time. I also like how the different upgrades improve certain aspects of the alien's jump, like the gravity or height. Also, the combos you can make are fun with the various multipliers. I do feel like the game's text is too small, and certain aspects are a bit unpolished, like the alien's jump, but they can be improved upon. Overall, a nice goofy game that fits the theme well.
This game is very beautiful. The atmosphere was mystical and wondrous, and the music in the background fitted so well. This game is incredible to be made in such a short time span. This game is incredibly well-polished, and the elements of the strands worked so well. The only real complaint I have is that everything felt too complicated when first starting, even though there is a tips menu. I think if you introduced each component at a time, the game would be much easier to learn. Amazing work on this!
Definitely a very creative idea for a tower defence game with the spinning wheel of weapons. I loved the builds and strategies you could create with the different types of guns (I liked putting molotovs and the spiky shooting ones at the top with shotguns shooting the enemies at the bottom). The enemy variants also added some fun challenges to it, such as the flying ones who are harder to hit. Although I did find it hard to aim, I'd recommend adding a pointer or a laser to show where it's shooting. My main gripe was the limited slots on the wheel and the fact that you could only use about a third of them at a time. Other than that, this game is extremely fun, and just the concept of the wheel is great!
This game was so silly and funny in such a good way, I ended up with a bill of 139,545! I loved how you start out doing regular gymnastics, and you end up travelling the whole city. The game had a very well-drawn style to it. The game also had a nice difficulty to it, being hard at first but very fun once you get used to the timings. I do wish it were longer, but for only 1 week, this is great! The only part I'd really change is to add some sort of tutorial because I was stuck at the start, and I didn't understand the timings needed to land.
This game has a very nice and cozy vibe to it. Both the visuals and audio were very good, and I loved how each note was distinct from the others in the way the character writes, making it feel immersive. The game's soundtrack went hard and overall the game felt extremely polished. The only part that I struggled with was putting the disk in the package after I finished a design, so I'd recommend explaining it in the instructions.
Firstly the graphics look really good and I love the idea of two hamsters battling it out! I also like how it seems like a simple game of paper, scissors, rock, but getting your results by spinning a wheel in a short time frame. I'm not sure if it was just for me but the game had a bug where every match ended in a draw. I do feel if the opponent had a smarter AI and maybe more components to the game, it could be improved. But overall, the game does put a nice and fun spin on paper, scissors, rock to fit the theme.
Hey guys! I wanted to know if anyone wanted me to rate and give feedback for their game. Just drop your link in the replies, and I'll be happy to try it out when I get the chance (:
https://pritack.itch.io/alien-blaster- Also, here's my game if you wanted to try it
Very nice 2 player game! It reminds me a lot of Monopoly with the different tiles you can buy to make others pay. The graphics are really good and give off a nice cosy vibe to the experience. It would be good if it were possible to look around the player with the camera, or maybe even a map to show the whole board.
I really like the idea of moving three legs individually. It would be cool if each leg were a different colour or something like that, because it can get hard to tell which button controls each leg after rolling. There were parts that did frustrate me a bit, but I guess that is kind of a skill issue on my end. The game does have a really unique and creative concept, however. Good job!
Probably the best game I've played in the jam so far! The visuals were amazing, and it fit the 'Spin to Win' theme very well. Being able to cheat by spending money really turned the game into a more strategy based experience rather than a simple gambling game. I loved how each cheating item had its own way of working, and the ability to stack them together worked really well. The atmosphere with the casino visuals and background noises really made the game more immersive.
The only thing that this game is missing is a better tutorial because I was confused about how it worked for a while at the start. But other than that, extremely well done!
Good idea, but the controls and what they do did get kinda confusing at times. The concept of using different types of bullets to heal and attack was nice and fit the theme well. I feel like if the game had a bigger map and different types of enemies, it could be better, but currently it's still pretty fun. The constant health ticking down did feel a bit unnecessary, but it does add to the challenge. I did really like the game and the idea overall, good work!
The idea of spinning your towers to defend against enemies is cool, but it could've been executed better. I think that the enemies should have come a bit faster and maybe add a way to collect coins faster instead of waiting around. Also, a bit of polish would be good as well. The game does have potential, though.

