I posted my review in its comments, but overall, a really fun and enjoyable game!
Pritack
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This game was so silly and funny in such a good way, I ended up with a bill of 139,545! I loved how you start out doing regular gymnastics, and you end up travelling the whole city. The game had a very well-drawn style to it. The game also had a nice difficulty to it, being hard at first but very fun once you get used to the timings. I do wish it were longer, but for only 1 week, this is great! The only part I'd really change is to add some sort of tutorial because I was stuck at the start, and I didn't understand the timings needed to land.
This game has a very nice and cozy vibe to it. Both the visuals and audio were very good, and I loved how each note was distinct from the others in the way the character writes, making it feel immersive. The game's soundtrack went hard and overall the game felt extremely polished. The only part that I struggled with was putting the disk in the package after I finished a design, so I'd recommend explaining it in the instructions.
Firstly the graphics look really good and I love the idea of two hamsters battling it out! I also like how it seems like a simple game of paper, scissors, rock, but getting your results by spinning a wheel in a short time frame. I'm not sure if it was just for me but the game had a bug where every match ended in a draw. I do feel if the opponent had a smarter AI and maybe more components to the game, it could be improved. But overall, the game does put a nice and fun spin on paper, scissors, rock to fit the theme.
Hey guys! I wanted to know if anyone wanted me to rate and give feedback for their game. Just drop your link in the replies, and I'll be happy to try it out when I get the chance (:
https://pritack.itch.io/alien-blaster- Also, here's my game if you wanted to try it
Very nice 2 player game! It reminds me a lot of Monopoly with the different tiles you can buy to make others pay. The graphics are really good and give off a nice cosy vibe to the experience. It would be good if it were possible to look around the player with the camera, or maybe even a map to show the whole board.
I really like the idea of moving three legs individually. It would be cool if each leg were a different colour or something like that, because it can get hard to tell which button controls each leg after rolling. There were parts that did frustrate me a bit, but I guess that is kind of a skill issue on my end. The game does have a really unique and creative concept, however. Good job!
Probably the best game I've played in the jam so far! The visuals were amazing, and it fit the 'Spin to Win' theme very well. Being able to cheat by spending money really turned the game into a more strategy based experience rather than a simple gambling game. I loved how each cheating item had its own way of working, and the ability to stack them together worked really well. The atmosphere with the casino visuals and background noises really made the game more immersive.
The only thing that this game is missing is a better tutorial because I was confused about how it worked for a while at the start. But other than that, extremely well done!
Good idea, but the controls and what they do did get kinda confusing at times. The concept of using different types of bullets to heal and attack was nice and fit the theme well. I feel like if the game had a bigger map and different types of enemies, it could be better, but currently it's still pretty fun. The constant health ticking down did feel a bit unnecessary, but it does add to the challenge. I did really like the game and the idea overall, good work!
The idea of spinning your towers to defend against enemies is cool, but it could've been executed better. I think that the enemies should have come a bit faster and maybe add a way to collect coins faster instead of waiting around. Also, a bit of polish would be good as well. The game does have potential, though.
I must say that this game had a really creative concept of slingshotting to different planets and really worked well with the theme. I like how you had to aim to reach where you needed to go with the slingshot and having to maintain your fuel added another level of challenge. I wish that this game had more levels because it has a really good idea that could be expanded upon.
I liked the visuals, and the music really worked well with the levels. The demon hands also added a nice touch to the story. Although I think the game could've had a stronger connection to the theme 'Spin To Win' and I think some sort of progress bar would improve the game for the levels.
The game was really fun once you got used to the lane switching.
I loved the idea for the game, and it fitted the jam's theme very well. The visuals are simplistic but clear, and had pretty good sound design. Each enemy design was unique and presented a different challenge to it.
The game could have a better death animation and I feel like more randomised waves would've increased its replayability.
Great game! It's really polished, and the way to attack enemies is extremely unique. The boss was super fun, and I liked how other enemies spawned while fighting it. I would suggest adding some sort of indicator to show how close you are to finishing a round, and maybe an upgrade system to make the game more interesting. It would also be nice to have a lose screen/animation instead of instantly bringing you to the title page when you die. But overall, amazing mechanics, gameplay, and visuals.
Pretty fun and unique concept. I liked the mix between playing and working, and the fact that it slows time. Had a pretty fun art style as well. However, the zooming feels too far away while playing Flappy Bird, making it hard to focus, and I'd recommend making the bird feel a bit smoother to play, but a very fun game nonetheless.
Amazing graphics, audio, and it felt very smooth to play. The game does become somewhat frustrating and redundant at a certain point due to the long levels. Also false advertising: he said he wouldn't hurt me... he hurt me.
Overall, a really well polished game and very satisfying to play, but could be improved with less repetitive gameplay.

