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Tiago @ Pretty.Games

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A member registered Mar 14, 2017 · View creator page →

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right! Like some Wakanda vibe where the art and symbols take on a futuristic look.

I bet that there are some gods that could inspire some spaceship design.

well done tho - I enjoyed collecting food items to craft  rockets 

very cool! 😊

the models looked really good! as you mentioned tho - yes the "build 2" is way too hard haha
well done tho!

great background!

For some reason it was very slow/laggy on my computer, so many of the times when I pressed space, I wouldn't travel along the fabric.

nonetheless, looked fun, AND it was made in Godot! 🥰🥰

fun little story! Well done!

fun top down shooter!
would love to have seen indigenous looking spaceships!

came back to play and try to beat the game! 
again, very fun (and hard) gameplay!

hehe fun game - you took roots in the mathematical sense xD

really fun gameplay!

Powerful information too - I had "my heart in my mouth" trying to keep up making food and delivering it to people once I learned about the kids who went hungry.

I loved the game design! Great genre mash up game!
The art is very pretty as well!

I really enjoyed playing this game!

The game mechanic for drawing the loop around the items was super fun! Fruit Ninja vibes - but looping instead of slashing

I saw the cards count at the bottom right, but I didn’t quite understand the deck/bag building tho - probably not fully implemented out?

Roguelikes are my jam - so I would love to see this in game in that format. I think being able to choose who to fight next, pick your path to build out your deck and you try to reach the end would be great!

not sure if you tried this, but I think this would play really well on touchscreens

ha! I escaped! well made game!

super good looking!

fun to play! I like the attention management on trying to keep the moles above the ground without getting hit.

caraca! adorei o estilo! muito bem desenhado!

awn, I don't have numpads on my laptop. I couldn't play your game :/

I really like how you move underground!

very cool looking!

ha! loved it!

ha! super nice take on the whack a mole game! the controls are hard to get a handle on, but I think that is part of the fun itself! Well done!

ha! nice take in the whack a mole game. I really like the turn based aspect of it

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very cute! I love that I can annoy the farmer. Very nice too that you can't see above ground (or barely when under a whole) - really well made!

super creative!
If you had something that indicated progression "level 1 completed!" I think that would give the player a good reward a little break from the intensity of the just completed level.

very creative! I wished there were more levels tho!

super fun game! I was able to get the plant to grow to almost 7 meters and then the wind just kept blowing it and breaking its branches. The farmer didn't like that much... snip snip haha

looks super pretty! I wish there was more of a feedback when hitting the heroes

ha! another fellow doing a whack a mole style game.
loved your game - the design, sfx, pacing - super nice!

Thanks! :)

hahaha yeah, the UI could have used some move love xD

true true, that bothered me a bit too. Good idea about the shadow!

thanks!

yes, definitely agree! the menu buttons don't look like buttons xD I need to up my game on UI creation

haha very neat! and I liked how meta this game was, it looks like the game being played was another game you made? nice touch!

pretty cool game! Specially for a first game jam! congrats!

cool idea!

ha! that was super fun and pretty challenging as well!

looks like the game is not playable :(
The screen is stuck on a screen with Level 0, Start, End text and what it looks like a player and two platforms

neat game idea!

neat idea! I wish things were a bit more bouncy!