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PredictedDice

10
Posts
2
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A member registered Dec 27, 2021 · View creator page →

Creator of

Recent community posts

Cool concept, it was fun experience!

I'm not sure if the reverse control is such a good idea, but anyway, Well done!

(1 edit)

Intro is funny, but I can't get past 1st level. I just can't get through any door

It was unusual experience and I somewhat enjoyed it. I'm surprised that I made it to the end, or at least it seems so...

Second stage is a bit tideous, but overall it gives spooky vibes :)

Good job!

Great game, great experience

The glichy mechanic you made has a lot of potential! I really enjoyed playing it. The only problem here is that it's too short. 

Very good result for a first game jam, congratulations!

The game is fun, good use of the old formula!

Intentional bugs don't seem to have any "feature". They looks just like ordinary bugs.

But I spent some time trying to master the only level and it brought some joy, so good job!

Very interesting experience. For some reason I couldn't find out the pattern of dashes until I saw the comment bellow :) After that the concept became clear.

Really cool idea. Visual and sfx fit nicely. Well done!

Nice concept, it's actually fun! 

I think there is a luck of feedback since at the beginning I didn't understand the point of the game. I thought that all acceleration buttons don't work. I expected acceleration to be very visible. 

Only after a while I realized that acceleration works, just not as fast as I thought.

Fixation of the record score would fit nicely as well.

But these are details. Overall it's fun experience, so good job!

Great idea, I had some fun playing it! 

Some levels are a bit overcomplicated, but overall Good job!

(1 edit)

21.02.2022 Patch note

  • Added a few VFX: sparks from the sword, collided with obstacles; effects for the ghost spawn and death (changed animation); dust from steps
  • Now a player can see not only the current rune color but also 2 subsequent in the queue
  • Added the sound effect for the trying of using an empty pistol
  • Fixed bug when enemies spawned out of bounds
  • Fixed bug when sword attack collided with the stones, laid below the line of attack