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PredictedDice

18
Posts
2
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A member registered Dec 27, 2021 · View creator page →

Creator of

Recent community posts

I like the silliness, but it's too rough to enjoy it. No checkpoints for the 1st level. You keep falling forever in the electricity level and can't restart in game because pause menu is broken. It's too frustrating. But I understand that it's difficult to make something so ambitious in 3 days, so it's not bad! I like the main character.
P.S. You can finish the 2nd level by holding W and just spamming E :)

I like the minimalism of it, but it's not challenging at all. Every time I failed was when a plane crushed at another plane which just spawned and there were no time to react. But the idea is pleasent!

Intersting idea, but I didn't really like that half of basic functionality are constantly turned off in different combinations. It's more irretating than challenging for me. But visuals and sound are not bad. Good job overall!

Very nice work! Game design needs more tweaking, but idea is good. Art and sound are great

(1 edit)

I didn't understand how to beat the second level and dropped the game. But art and sound is good

In particular, text should have been:

"Press ‘Shift’ to dash.

Dashing through enemies kills them.

Dash has a small cooldown, which refreshes after killing a drone."

In particular, text should have been:

"Press ‘Shift’ to dash.

Dashing through enemies kills them.

Dash has a small cooldown, which refreshes after killing a drone."

There might be a bug in a browser version. If a game is not in fullscreen, there might be broken collisions and UI layout, unfortunately :(

Cool concept, it was fun experience!

I'm not sure if the reverse control is such a good idea, but anyway, Well done!

(1 edit)

Intro is funny, but I can't get past 1st level. I just can't get through any door

It was unusual experience and I somewhat enjoyed it. I'm surprised that I made it to the end, or at least it seems so...

Second stage is a bit tideous, but overall it gives spooky vibes :)

Good job!

Great game, great experience

The glichy mechanic you made has a lot of potential! I really enjoyed playing it. The only problem here is that it's too short. 

Very good result for a first game jam, congratulations!

Very interesting experience. For some reason I couldn't find out the pattern of dashes until I saw the comment bellow :) After that the concept became clear.

Really cool idea. Visual and sfx fit nicely. Well done!

Nice concept, it's actually fun! 

I think there is a luck of feedback since at the beginning I didn't understand the point of the game. I thought that all acceleration buttons don't work. I expected acceleration to be very visible. 

Only after a while I realized that acceleration works, just not as fast as I thought.

Fixation of the record score would fit nicely as well.

But these are details. Overall it's fun experience, so good job!

Great idea, I had some fun playing it! 

Some levels are a bit overcomplicated, but overall Good job!

(1 edit)

21.02.2022 Patch note

  • Added a few VFX: sparks from the sword, collided with obstacles; effects for the ghost spawn and death (changed animation); dust from steps
  • Now a player can see not only the current rune color but also 2 subsequent in the queue
  • Added the sound effect for the trying of using an empty pistol
  • Fixed bug when enemies spawned out of bounds
  • Fixed bug when sword attack collided with the stones, laid below the line of attack