Heyy,
would this sound interesting to you?
https://itch.io/t/5331930/lfsart2dtop-down-looking-for-2d-artistanimator-cosmic-...
Best Reagrds,
Pramer <3
Pramer
Recent community posts
Heyy,
would that sound intersting to you?
https://itch.io/t/5331930/lfsart2dtop-down-looking-for-2d-artistanimator-cosmic-...>
Best regards,
Pramer <3
Heyy Cloustra,
would this sound interesting to you?
https://itch.io/t/5331930/lfsart2dtop-down-looking-for-2d-topdown-artistanimator...
Best regards,
Pramer 💚
Heyy momo,
Could this be something you would be interested in:
https://itch.io/t/5331930/lfsart2dtop-down-looking-for-2d-topdown-artistanimator...
Best regards,
Pramer 💚
Heyy,
have a look at this, could be interesting for you maybe (if you still available)
https://itch.io/t/5331930/lfsart2dtop-down-looking-for-2d-topdown-artistanimator...
<3
Pramer
Cosmic Void: Crew of the Lullaby
Hello space-friend and pixel wrangler! 👋
We’re a small but passionate group building an emotionally rich cooperative 2D top-down space adventure, Cosmic Void, where 4-6 players come together aboard the PSS Lullaby to navigate hazards, manage ship systems, and uncover mysteries of the void. This is not just a game, it’s a journey of teamwork, tension, and discovery.
Why join us?
Cosmic Void is more than pixels and sprites. It's about storytelling through gameplay, tight collaboration, and meaningful player roles. Inspired by classics like FTL, Among Us, and Barotrauma, we’re crafting a clean, readable aesthetic that puts clarity and cooperative challenges front and center.
What is the game about?
Players take on dynamic roles like Pilot, Gunner, Scanner, Engineer, and Reactor Tech, coordinating real-time control of a complex ship moving through an ever-dangerous void. Along the way, they face radiation storms, hull breaches, fierce combat, and haunting whispers of lost crews, all revealed through logs, scans, and voice lines without intrusive dialogue boxes.
What you’ll work on:
- Animated character sprites and lively console interactions that bring the ship’s crew to life.
- Detailed room and station designs packed with props and ambient effects to immerse players.
- Striking UI elements for every station, player status, and main menus to help players stay on top of the action.
- Design and animation of unique ships and alien structures that make the void feel vast and mysterious.
Who we are
Our team is a friendly, respectful crew of 10 dedicated creators, balancing real-life commitments while passionately breathing life into Cosmic Void:
- 1 lead programmer/designer keeping the engine running
- 3 immersive sound designers shaping mood and tension
- 2 narrative talents weaving our haunting story
- 2 committed artists currently shaping ship design and cinematic moments
- 2 voice actors giving voice to our world’s passengers and mysteries
What we need
We’re searching for additional artists ready to learn and grow with us as we shape this unique world together. Whether you’re a seasoned animator or a curious beginner, we value passion, reliability, and a spirit of collaboration far more than perfection.
Why join long-term?
This is a long, rewarding journey, not a quick gig. The game’s scope is ambitious, and while commitment is flexible, knowing what you sign up for helps everyone thrive. You’ll be part of a project with clear milestones, meaningful progression, and the chance to make your mark on every pixel seen by our small, cooperative crew.
Time and compensation
Currently an unpaid hobby project with flexible hours to respect everyone’s life outside the game. In future, if resources allow, we’ll strive to fairly compensate all contributors. For now, let’s build something amazing together for the love of games.
Scope & Roadmap
This is a long-term project with a clear multi-month roadmap. We aim to have a playable demo by the end of February that showcases all the core gameplay loops and systems. While the demo won’t be fully polished or content-complete, it will be a solid vertical slice with working multiplayer coop, dynamic hazards, ship operations, and an engaging narrative. Being part of this project means joining not just a game jam, but a journey toward a fully realized and meaningful game experience, with milestones tied to our shared vision and regular progress check-ins.
What’s in it for you?
- Influence the game’s visual identity and see your art live inside a dynamic shared ship experience.
- Collaborate within a kind, constructive team passionate about communication and scope management.
- Full credit, portfolio permission, and a nurturing dev environment focused on fun and honesty.
Interested?
We’re happy to share our current art samples, the state of the build, style guides, and roadmap.
Let’s chat about your goals, availability, and what excites you most to create with Cosmic Void.
Contact us:
- Discord: pramer9032
- TikTok: pramerlabs.cosmic
- Reddit: u/Certain-Walrus-1419 -> Pramer
- Email: pramerlabs@gmail.com
Story Introduction:
Cosmic Void is set aboard the PSS Lullaby on its 37th expedition into a mysterious and deadly region known only as the Cosmic Void. The players take the roles of its crew, unraveling dark secrets as the ship travels deeper into unknown space. The narrative unfolds through logs, AI system messages, and recovered signals, no traditional dialogue boxes, weaving a story of sacrifice, debt, and bleak cosmic mystery.
Technical Approach:
The game is built in Godot 4.4 with a focus on dual-scale gameplay, crew members physically move inside the ship, operating stations in real-time, while the ship itself maneuvers through space on an overworld sector map. Systems are interconnected: piloting depends on engineering, weapons rely on scanner data, power and heat management affect every choice, and realistic hazards require quick teamwork and strategic planning.
Visual Style:
The art emphasizes readability and clarity in a 2D top-down front perspective, blending clean UI and crisp animations to make fast-paced coop moments clear and engaging.
Soo, either i didnt get that friend request or i accidentally deleted it cause i tought it was spam and forgot that i posted my discord in this forum... which would be very stupid of me.... XD do you mind giving me your discord @ so i can add you? If you dont feel comfortable sharing it publicly here, well find another solution ^^
Heyy Mahlik,
can i interest you in this indie project:
https://itch.io/t/5320258/lfsart2d-cosmic-void-crew-of-the-lullaby-seeking-2d-to...
Heyy Joker,
im working on a Indie Game called: Cosmic Void: Crew of the Lullaby, and I am actually looking for more Voice Actors.
I already made a post here on itch talking more about the game itself . If that sounds awesome to you, i would love to get into contact with you. I already shot you a friend request on Discord (@pramer9032) :D
The Itch Post:
https://itch.io/t/5320258/lfsart2d-cosmic-void-crew-of-the-lullaby-seeking-2d-to...
Heyyy dudusiek,
I would love to have you for my Indie Game Project called: Cosmic Void: Crew of the Lullaby, which is set in space with a deep and meaningfull Story. I already made a post on Itch aswell where I talked a lot more about the Project / Game. If that sounds awesome to you, i would love to get into contact with you. I already shot you a friend request on Discord (@pramer9032) :D
The Itch Post:
https://itch.io/t/5320258/lfsart2d-cosmic-void-crew-of-the-lullaby-seeking-2d-to...
Heyyy R3d,
I would love to have you for my Indie Game Project called: Cosmic Void: Crew of the Lullaby, which is set in space with a deep and meaningfull Story. I already made a post on Itch aswell where I talked a lot more about the Project / Game. If that sounds awesome to you, i would love to get into contact with you. I already shot you a friend request on Discord (@pramer9032) :D
The Itch Post:
https://itch.io/t/5320258/lfsart2d-cosmic-void-crew-of-the-lullaby-seeking-2d-to...
Heyyy Zielschmerz,
I would love to have you for my Indie Game Project called: Cosmic Void: Crew of the Lullaby, which is set in space with a deep and meaningfull Story. I already made a post on Itch aswell where I talked a lot more about the Project / Game. If that sounds awesome to you, i would love to get into contact with you. Feel free to reach out to me here or on any Contact Method I provided in my Itch Post. :D
Guessing off of your Name you are German? ^^ me too if thats the case
The Itch Post:
https://itch.io/t/5320258/lfsart2d-cosmic-void-crew-of-the-lullaby-seeking-2d-to...
Heyy JP,
I would love to have you for my Indie Game Project called: Cosmic Void: Crew of the Lullaby, which is set in space with a deep and meaningfull Story. I already made a post on Itch aswell where I talked a lot more about the Project / Game. If that sounds awesome to you, i would love to get into contact with you. Feel free to reach out to me here or on any Contact Method I provided in my Itch Post. :D
The Itch Post:
https://itch.io/t/5320258/lfsart2d-cosmic-void-crew-of-the-lullaby-seeking-2d-to...
Heyy Melodex,
I would love to have you for my Indie Game Project called: Cosmic Void: Crew of the Lullaby, which is set in space in a top-down-front perspective. I already made a post on Itch aswell where I talked a lot more about the Project / Game. If that sounds awesome to you, i would love to get into contact with you. I already shot you a friend request on Discord (@pramer9032) :D
The Itch Post:
https://itch.io/t/5320258/lfsart2d-cosmic-void-crew-of-the-lullaby-seeking-2d-to...
Heyyy,
im working on a Indie Game called: Cosmic Void: Crew of the Lullaby, and I am actually looking for a female voice for the Ships AI Voice System.
I already made a post here on itch talking more about the game itself . If that sounds awesome to you, i would love to get into contact with you. I already shot you a friend request on Discord (@pramer9032) :D
The Itch Post:
https://itch.io/t/5320258/lfsart2d-cosmic-void-crew-of-the-lullaby-seeking-2d-to...
Heyy Kai,
would love to have you.
I've set up a basic Discord Server for the project, How about you send me a friend request over Discord, and I'll make sure to add you as a Voice Actor / potential Sound Designer over there. :)
If you do not have Discord, that's completely fine, just contact me privately over one of the mentioned Contact Platforms, so we can figure it out. ^^
Hello there, space‑friend and pixel wrangler.
A small, cozy team is building a cooperative 2D top‑down space adventure where 4–6 players work together aboard a ship, juggling stations, hazards, and big feelings, and it would be wonderful to team up with an artist who loves bringing characters, rooms, and little UI bits to life through animation and style.
About the game
Cosmic Void is a cooperative 2D top‑down space adventure for 4–6 players where tight teamwork keeps a complex ship alive as the crew runs between stations to fly, fix, scan, and survive in real time.
Players operate consoles inside the ship while the ship itself moves through space—dual‑scale play that mixes piloting, engineering, gunnery, sensors, and power routing into one living loop.
The tone is tense but fair, with story discovered through the world—logs, scans, wrecks—rather than dialogue boxes, keeping everything readable in the flow of play.
Inspirations include FTL, Among Us, and Barotrauma for the sense of roles, pressure, and coordination—reimagined for a clean top‑down interior where clarity and teamwork come first.
Feature hooks
4–6 player co‑op aboard one ship, where roles like Pilot, Gunner, Scanner, Engineer, and Reactor Tech naturally emerge and mesh.
Dual‑scale gameplay: steer the ship through space while sprinting inside to operate consoles, reroute power, and put out fires.
Interconnected systems: piloting draws on thrusters the engineer maintains, gunners aim manually with sensor tracks, and power/heat bind every choice.
Manual combat and coordination: hand‑aimed weapons, synchronized arcs, and scanner‑guided shots under pressure.
Dynamic hazards: radiation storms, debris fields, hull breaches, and fires that force quick teamwork and fast reads.
Progression with purpose: upgrade engines, weapons, shields, and sensors while players gain experience and specialize together.
Exploration with discovery: a branching sector map packed with derelicts, beacons, and logs that reward curiosity without breaking flow.
No dialogue boxes: the ship, the space, and found traces do the storytelling so collaboration stays front and center. Voice Acting and Speech is also a big part of the Game.
What this is
A passion project in its early “build cool things together and learn” phase, focused on readable, expressive art inside a top‑down ship where players run between stations to fly, fix, and survive in real time.
Story is discovered through the world and play rather than dialogue boxes, and the overall tone aims for tense but kind, mysterious but fair, and always fun to make.
Current team: one generalist doing programming and placeholder art, plus a friend handling audio design and original music for the game as well as Voice Acting.
Looking for
Artist:
Someone who can draw in a 2D top‑down‑front perspective for rooms, props, and characters, and who can animate snappy, readable loops like walking, operating consoles, doors, sparks, and environmental FX.
Totally okay if the goal is to learn on a real project rather than arrive as an expert—curiosity and consistency beat perfection here.
A collaborator who enjoys pitching ideas, sketching quick iterations, and shaping the look of a ship that players navigate inside while the ship itself moves through space.
Voice Actor:
Someone who just likes talking and wants to try out Voice Acting (If you have a semi-good Mic). Our Sound Designer will help make your voice into something awesome!
We are preferably looking for a more female voice for the Space Ships AI System. But everyone is welcome! ^^
Nice to have (optional)
Interest in UI iconography and simple effects (alerts, shields, hull hits, heat, etc.).
Comfort with tileable room pieces or modular props so we can kitbash interior layouts efficiently.
A soft spot for visual clarity under pressure—readability and charm over hyper‑detail.
Why it’s fun to animate
Everything is in service of teamwork—every walk cycle, door clunk, and console flicker makes coordination clearer and more satisfying.
Time and compensation
This is a hobby project right now with no guaranteed release, so there is no pay at the moment, and schedules are flexible and respectful of real‑life time.
If circumstances allow later, the intent is to pay fairly to the best ability, but no promises are made today and expectations should stay grounded and low‑pressure.
What’s in it for you
Room to steer the visual identity and make art that is seen moment‑to‑moment by a small crew coordinating inside a living ship.
A chance to learn, iterate, and ship small vertical slices together, with a teammate who keeps scope honest and communication kind.
Credit for all contributions, portfolio permission for what you create, and a dev environment that values honesty, feedback, and fun above everything else.
If this sounds like a good vibe
Happy to share current art tests, the state of the build, style targets, and a simple roadmap, and to start with a tiny “one‑evening” practice run to see if it clicks for both of us.
Let’s have a relaxed chat about goals, time, and what would feel fun to create next. :)
Contact
DM on Discord: @pramer9032
DM on TikTok: @pramerlabs.cosmic
DM on Reddit: @u/Certain‑Walrus‑1419 / Pramer
Email: pramerlabs@gmail.com