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pr0cs

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A member registered Jun 11, 2021 · View creator page →

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I've been using gdscript for a while and I don't hate the language it would have been nice to use some of my OO experience in Java towards something more familiar especially around object typing and use c#.  Sadly it just feels really clunky and can get into a state, even in simple projects where godot an vscode/compiler are fighting each other.  I've had 2 tiny projects go bad where breakpoints wouldn't be hit, where the game running didn't seem to have the code changes and the extremely cryptic compile/runtime crashes in vscode were of no help on how to fix the problem.  Shame really but I suspect it's back to gdscript for me.  I just don't want to fight with not "trusting" the build environment and would rather enjoy writing code that I'm confident will work.  (or at least if it doesn't work I can trust that it was my shitty code not because the dev tools hate each other)

there is a great game here, you're definitely onto something.  It would be cool if you could enable some hooks for modding support, that way people could at least generate new environments or maybe even some sense of 'quest' or map to complete.  In general it's a great concept, works and runs really well.  I am also impressed at the AI, it's a decent challenge and vicious which is great.  Bravo!