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I've been using gdscript for a while and I don't hate the language it would have been nice to use some of my OO experience in Java towards something more familiar especially around object typing and use c#.  Sadly it just feels really clunky and can get into a state, even in simple projects where godot an vscode/compiler are fighting each other.  I've had 2 tiny projects go bad where breakpoints wouldn't be hit, where the game running didn't seem to have the code changes and the extremely cryptic compile/runtime crashes in vscode were of no help on how to fix the problem.  Shame really but I suspect it's back to gdscript for me.  I just don't want to fight with not "trusting" the build environment and would rather enjoy writing code that I'm confident will work.  (or at least if it doesn't work I can trust that it was my shitty code not because the dev tools hate each other)