it was just very laggy, like the type where it slows down instead of skipping ahead
ppaawwll
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my G O D this game ran terribly (until i defeated the monsters) for some reason, which makes sense with the theme of the jam; there was obviously some thought put into making the world map make sense though, with it being a bit big, though there's no collision with most map objects and every enemy is the same, which is a plus
I feel like this could make for a great puzzle-platformer, if you added in some puzzle elements, as well, but what you have here is already enjoyable! Also there was a massive difficulty spike between the eleven'o clock and twelve'o clock levels, so I feel there could have been a more gradual difficulty increase between the levels instead. The main character is a cute birb. :o I imagine she (or he, or they, or it) is a mechanical clockwork birb. :o
This is a really well done jam game. It reminds me of Antichamber a little bit, with the theme of confusion and non-elucidity. It could turn out to be a great game if developed further! :o But one small problem I had, though was that the player didn't move immediately when I pressed a movement key, it always waited a little bit (like less than a second) to start moving, also the framerate's a bit low, but those are small things in a game jam game! Good job!
Interesting concept, but still has some problems: The health bar is way too big, the player dot seems to move for a bit after I let go of the movement buttons (seems to be for as long as I held them down), and the enemies can't be damaged. But this could be interesting if polished and fleshed out. :o