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ppaawwll

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A member registered Aug 30, 2017 · View creator page →

Creator of

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I liked this! Had trouble with one of the keys in the second level as I kept messing the movement up, but it felt tight and solid otherwise. Encountered a bug where the level failed to loop, but that only happened once. That ending tho :eyes:

Original and interesting idea, but the timer goes way too quick for me, I can't identify the letters fast enough.

Okay the file's a bit fucked on the itch.io client but you can download it through a web browser.

i feel like it's fun to talk to the other jammers while making the game, socialising and what not

I feel like this could make for a great puzzle-platformer, if you added in some puzzle elements, as well, but what you have here is already enjoyable! Also there was a massive difficulty spike between the eleven'o clock and twelve'o clock levels, so I feel there could have been a more gradual difficulty increase between the levels instead. The main character is a cute birb. :o I imagine she (or he, or they, or it) is a mechanical clockwork birb. :o

It was challenging to get to the door in the third cycle :o. Nice.

Ow.

Very interesting concept, made me feel strange emotions, but the dialogue bugged out for me at the end, repeating once and then disappearing with The Creator's portrait remaining. :(

First of all, the music is nice and chill. :o Eventually the screen gets really crowded, so I only managed to get 28 apples. I wonder if it's even possible to get all 50. Maybe some form of health would help? Also the apples in the HUD going in a spiral shape is a nice touch.

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Interesting concept, but still has some problems: The health bar is way too big, the player dot seems to move for a bit after I let go of the movement buttons (seems to be for as long as I held them down), and the enemies can't be damaged. But this could be interesting if polished and fleshed out. :o

My only comment about this is that it would have been nice to have a restart button. :o

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Nice visuals and awesome music! Though, the sharp downward turns on the top side made it a bit hard to see, unless that was the intention. But nice concept!

unreal engine does that ;p

ah

Really reminds me of my mortality :,)

The way I do it is that I simply let go of the key while I'm moving towards the door; the key retains my momentum and it hits the door, unlocking it.

The key has to touch the door physically while you're not holding it.

:D

The previous two jams I've been in have had discord servers and something like that brings a nice sense of community, for me at least I think.

okie :3

INDIGESTIBLE JAM community · Created a new topic question

when we build it for windows, should it be for 64 bit, or 32 bit?