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PotatoFarmer

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A member registered Jan 13, 2020 · View creator page →

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Eyooooo, been meaning to play this game again

Minor update on me situation, I just got my gaming PC back from the shop and booted up the game on it and. I'm seeing alot more stuff in the game than I was on the PC i was using before. Like the difference is night and day.

Windows 10 version 1909

Here you go, admittedly it ain't exactly a gaming laptop, but I assumed at first that it'd work with how smooth the level ran at first. I think I lowered the graphical settings as well to see if it'd fix my issues but it didn't seem to do anything.

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I don't know what's doing this for me but I seem to have an issue where I'm unable to see alot of stuff. Like I can't see what's on the camera's all it displays is my office. one of the buttons on the doors is on the wrong side and it took me a while to find where it actually was. One of the food items in the interview straight up didn't show up for me making me confused on what i was supposed to do for a while and so on.


Also during the non interview shifts i have like a 1/5 chance of getting into the level and about a 4/5 chance of the game crashing on me.

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This is really good! Have to say, yer work Is top-notch; and for something done in 72 hours, I wonder how one can make something that fast, and this good looking.

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I hast done a play through of this game, and now I wish to share mine thoughts on it. Also sorry if this is a bit long.

Le game-play: Early on is where I feel that the game is at it's strongest, where you barely had anything to work with. And I eagerly searched the first dungeon for anything that'd save me from getting quite literally ass stomped by the first boss. I liked the fact that it rewarded me for going the extra mile and exploring around.


Later into the game however, I started to feel rather underwhelmed. Mainly due to how overpowered I started to feel, it was probably because of my play-style consisting of stacking whatever gave Namu the highest damage and or magical damage. But it resulted in me beating bosses in little under two turns. It felt less like a journey of powering up for the boss fight, and more of just getting to said boss fight.



Le writing: As far as hentai games go, the writing is pretty decent. The game has it's own bit of humor, mainly in the item descriptions that I'm pretty sure is what Namu herself thinks most of the time.

Everything else is pretty standard honestly, fight demons, run this errand, defeat this baddie, collect this item. But what interested me the most was the quest in the spooky mansion.

I was genuinely pretty spooked by it in it's entirety, with the ghost roaming about. The ghost  roaming about, the notes left about giving a bit of info on what went on. The scenery with made me wonder a bit about what happened. I felt like it could've ended on a high note if not for near the end of this quest. (Minor spoiler warning) one of the people turns out to be alive and asks you to do a task of spookiness.

I felt like the entire spooky mansion would've been more memorable, if instead the ending was more of a final encounter with the ghost. The man himself and the ending felt like it came out of left field, and suddenly end with sunshine and rainbows. But everything before that was pretty spooky feeling.


Le protagonists: I'm gonna arrangement per character.

Namu : Not an entirely bad protagonist, I kinda like her oblivious nature. Everything else is kinda basic, she's a good girl who wants to good things. I feel that she could be made better if she had some more depth to her.


Kiva: I feel like she's the weakest of the group, I mean most of her reactions feel a bit deadpan, and or unfazed sounding. During her initial introduction it felt like she had a personality, but after that it's like she's kinda just there. Other than feeling air headed I can't really think of another personality trait.


Purnima: In terms of writing I feel that she's the strongest of the three, or the polar opposite of Kiva in terms of personality. Where as Kiva feels kinda there and deadpan, Purnima reacts with her own jabs and threats. I kinda like this compared to everyone else's reaction to getting violated.


Finally, Le hentai: Pretty good in my personal opinion, I feel having a bit more of the wobble thrown about could help make everything feel more animated. For example in one of Kiva's butt tentacle animation.


Final thoughts: Despite what I said, Paccsu is a pretty good game, even without the hentai i'd still play it on occasion. As for my hopes, I do see a lot of potential in where this game goes, and certainly do hope that it ascends beyond our mortal realm of hentai .