Wow, I... that's bonkers! I'm not sure you played it "right" either, but if you had fun (and it sounds like you have been) then you're doing it plenty right.
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Hi, yes it is! I cannot confirm every single chapter is 2-player friendly but I know a lot of people (including myself) have played many of the chapters duo and had a lot of fun. I think many of the points brought up in the FAQ about solo play might also apply here, although I think the game is even more friendly to duo play. I think if you do encounter one of the rare 3+ chapters, or if feel like a chapter plays weird when it’s only 2 players, the game is super easy to quickly alter on the fly to accomodate. Does that help?
Sorta! The short answer is that there's no solo play support in the book, but there is advice on journaling-as-play and writing fanfiction about the game. Because this is a TTRPG that's also designed to be engaged with as a book, "reading the game" and "imagining what the characters are doing" and "writing stories about the characters" is fundamentally solo play! So if you like to engage with TTRPGs on your own, there will be a lot here for you.
Hi, I'm so glad Wanderhome resonates with you! So if I was playing a game where I was mainly avoiding sprawling natures, my approach would be to generally not select them unless a picklist prompted me to, and then once selected interpret them through a metaphorical lens. Like, what is a forge metaphorically about? Is there a space for a place that contains many people coming together and intermingling, even if it's not a literal metropolis? Another approach might be to draw more heavily on 3rd party natures or those in the stretch goals PDF, all of which can be found here — maybe if there's no equivalent to a metropolis, you could pull in a beach, fallen star, or shade.
No matter what, I hope your wandering goes well!
Hi! To answer your questions to the best of my ability:
- There is no specific rules about selecting natures — you can roll randomly or pick, or something else.
- A place is a unified location tied together thematically by the natures selected. So for example, an Island Workshop Glen might be a Greek-inspired cliff-covered isle (the island) overflowing with vibrant life due to island biodiversity (a metaphorical glen) and inhabited by an order of weaver-nuns (the workshop). Or maybe it's a village built around an artistic workshop deep in the woods and surrounded by rare butterflies, that is cut off from the rest of civilization. Or something else!
- There should be 6 lines. I don't know why there are only 4.
It took ages but I finally got that set up! Here's the link: https://www.backerkit.com/call_to_action/6988842d-d601-43ec-84f6-1dfbc01affe8/la...
1. You can get a sense of how the system is through APs and podcasts — my personal favorite is the oneshot episodes with Brennan Lee Mulligan. If you know a friend (or website 🤫) with the PDF, you can borrow it! I will say, the system is very rules-lite, so that might potentially help.
2. The community copies pool is closed right now, but I'll open it up again soon! We tend to open it on special occasions.
Hi, that's a great question. Yes I have! Some scholars have argued that's a viable merger (or that Freya & Od are a historical version of Frigga & Odin that got substituted into the pantheon twice / translated oddly) and like ... I had to make certain calls about my interpretation of Norse Myth and occasionally that meant collapsing gods together or slightly shifting interpretations of gods. It ... should all be supported by the O.G texts, or you could perhaps imagine how two 15 year olds playing pretend on the beach would have conflated them this way? I hope that helps!
hi! unfortunately the playkit is discontinued — we aren't updating it and we don't currently have plans to make a new one. it's a little bit of history from the kickstarter that, while cool, we're focusing on making the core game as accessible as possible (which is to say, the actual PDF is dyslexia and screenreader-friendly!)