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Wanderhome Content

a collection by TM_Games, Andrew Aulenback · last updated 2024-09-04 06:43:25

A list of official and third party content for Wanderhome, by Possum Creek Games.

Three original homebrew playbooks to add to your Wanderhome game!
Adventure

Choose from three new original homebrew playbooks for your Wanderhome game!

Choose from the Gourmand, a wanderer who connects with others through meals; the Naturalist, a wanderer seeking the deep hidden history of Haeth; and the Youngin', a young adult still trying to establish themselves as independent.

Your care is delicate, multifaceted, and hand-me-down.

Within the glimmer at the corner of someone's eye... Some kith may call you a god, but you consider yourself a traveller above all else. You've seen a hundred lifetimes and will experience a thousand more.

You are alive. Your care is delicate, multifaceted, and hand-me-down.

This is a draft, but I adore the idea of it, and I hope to revisit it in the future. It was originally written in July 2021.

A group of settings for Possum Creek's Wanderhome.

Wetlands are wonderful places of mystery, holiness, and secrets. 

In this packet of Wanderhome independent content is 6 different wetland natures:

Bog

Swamp (Alternate)

Mangrove Forest

Geothermal Wetland

Ephemeral Wetland

Underground Wetland

Enter, marsh traveller, and choose the wetland you'll explore.

A Playbook For Wanderhome

You see things that many cannot and fewer can understand. It is a burden at times, but a blessing at others. How will you use this wonderful gift to aid those around you, or is the path laid before us set in stone?  

You are alive. Your care is intuitive, interpretive, and honest.

This is a new playbook for Wanderhome by Possum Creek Games. It is about constantly seeking something new while holding onto the past. 

A supplement on care, kink, & intimacy for Wanderhome

Let Us Nest Below The Hill is a supplement for the game Wanderhome which aims to incorporate themes of sexual intimacy and kink. Inside you will find

1 new playbook, The Lead

1 new nature, Darling's Grove

5 new traits

A 1 page re-imagining of Wanderhome

By Moth or Moonlight (or '1derhome') is a 1-page tabletop roleplaying game about a group of travelling animals in a bittersweet world of magic and mystery. It was designed as a tiny alternative and tribute to my favourite game, Wanderhome.

Wanderhome TTRPG playbook and natures

Some of the Hæth’s many small and forgotten gods have walked as animal-folk for a time—perhaps just to see or be something different. 

A playbook and three Natures.

A pastoral fantasy tabletop RPG about traveling animal-folk and the way they change with the seasons.

The official full PDF by Possum Creek Games, originally published April 2021

A quick taste of the record-breaking TTRPG of traveling animal folk and their pastoral world.

The official playkit by Possum Creek Games, originally published July 2020

Additional playbooks, natures, and recipes for the world of Wanderhome.

Two expansion PDFs for Wanderhome, including:

  • Far From Home But On The Way - a cookbook by Jeeyon Shim, featuring more than a dozen recipes and a few special games you can play with your friends within a game of Wanderhome.
  • 9 new Playbooks and 18 new Natures for Wanderhome -  written by an incredible team of designers: Adira Slattery, JR Goldberg, Taylor LaBresh, Brandon O'Brien, Luke Jordan, Viditya Voleti, Jamila R. Nedjadi, Riley Rethal, and M Veselak. 
Traduction française non officielle du kit de découverte pour Wanderhome

A fan-translation in French of the official playkit 

Una traducción no oficial de Wanderhome (versión gratuita)

A fan-translation in Spanish of the official playkit 

Intended to help people run Wanderhome, and shows one way the game and play sessions could be run.

A 7 page document intended to help you introduce and run Wanderhome, and shows one way the game and play sessions could be run. 

Based on playing weekly since July 2020 when the playkit was released! 

A business card-size version of Wanderhome, for when you are travelling on the road.

A business card-size version of Wanderhome, for when you are travelling on the road.

The set currently includes:

  • Introduction, Journey, Your Character, Making Locations cards
  • Season and Month (x10 cards)
  • Location Details, Nature, Kith cards
  • Before You Embark, Journey Tools, Guide Tools cards

The photos show what the set looks like printed on laminated business cards for use with non-permanent markers! (Individual files included to print your own or send to a production company.)

a deck of NPC cards for use with Wanderhome RPG
A one-page narrative aid for Wanderhome
For easy reference of what each Trait and Nature can do

Wanderhome Printouts: Traits & Natures are printable reference cards with summaries of each Trait and Nature found in Wanderhome

Random generators for Wanderhome. Includes Kith, Natures, Playbooks, and Fauna.

Includes:

  • Kith
  • Natures 
  • Playbooks
  • Fauna
A Celestial Supplement for Wanderhome

STARS ABOVE is a collection of supplemental content for Wanderhome themed around the night sky and the vast mysterious it holds. It includes:

2 playbooks: the Astronomer and the Astrologer

6 traits: Analytical, Contemplative, Prescriptive, Intuitive, Dismissive, and Embarrassed

3 natures: Void, Observatory, and Ritual

2 holidays: Aeora’s Comet and Starfall 

10 star signs: constellations and descriptions for every month of the year

STAR SIGNS are a new way to create and explore your character. By choosing a birth month and a corresponding star sign, you learn a bit more about their personality, both through what they are and what they are not. 

This is a 42-page digital book that comes in color and B&W versions.

Supplemental Content for Wanderhome.

Astral Sea is a supplement for Wanderhome, offering a new Nature that invites the player to explore themes of overcoming struggle and embracing hope.



​Above the Hæth, the night sky shimmers with unimaginable wonders, calling you impossibly far from home.

Above the Hæth, the night sky shimmers with unimaginable wonders, calling you impossibly far from home. You will fly to places cold and dark and distant, but you need not fly alone.

Above the Floating Mountain is an independently written and illustrated addon for Possum Creek Games' Wanderhome, focused on journeys out among the stars. It's inspired by worlds like The Little Prince and Super Mario Galaxy, and is filled with miniature stars and tiny planets, moonbeam bridges and lantern-lit starships, spacefaring moths, miraculous comets, and flowering gardens on the sun.

Everything around you is so small, and yet some things, you will never outgrow.

After many long years drifting in space, you were found. Where you came from or how you were made has never been explained. Everything around you is so small, and yet some things, you will never outgrow. Are you alive? You need care that is patient, understanding, and longer lasting than anyone can give.

The Iron Giant is a set piece from the World of Wanderhome, inspired by The Iron Man by Ted Hughes. 

It is part Playbook, and part Nature — a place as well as a being. The Iron Giant exists, in more ways than one. 

wanderhome natures from the other side of sleep
Bringing The End to the Hæth

Sunsets Untold is a collection of rules to add The End, a looming but unseen apocalypse, as a motif to Wanderhome.

In this little pdf, you'll find:

Tone setting questions to tailor The End to your game.

New Moves for all characters.

New Relationship Questions to weave The End into your shared histories.

A New Ritual for saying goodbye to places you've created.

A sea-worthy and mythic expansion to Jay Dragon's Wanderhome

The sea is vast. Traveling across it is certainly wandering, but it's a different kind, a more mythic and wild wandering. The sea captures the imagination and hearts of the those who spend their time around it. It ebbs and flows and with it, so do we.


Ship playbooks for seabound wanderers

This contains three playbooks for ships your group may find and acquire during its travels, which will allow them to give their feet some well-deserved rest and let themselves be carried around Haeth by the wind and the water.

  • The humble Workbug, which, like many inhabitants of Haeth, follows the rhythm of the seasons.
  • The repurposed Relic, doomed to disappear along with fading memories of the War.
  • The wandering Far-Traveled, which carries memories of its past travels, and will, one day, carry memories from yours.

Each playbook has distinct mechanics and actions that can be used to give the game different moods. You can think of them as something halfway between Natures and characters in their own right.

A series of seaside natures for Wanderhome

Endless Blue is a series of Wanderhome natures which are based on the wanderings I had with my partner in Northumberland. 

The natures included are:

  • The Endless Blue
  • The Turbulent Tides
  • The Sandy Shore
  • The Pebbly Beach
  • The Dry Dunes
  • The Breakers
  • The Guidpost
  • The Tourboat
  • The Island Hermitage
  • The Lighthouse
  • The Seaside Houses
  • The Distant Landmark
  • The Old Bunker
From the World of Wanderhome
Role Playing

The world of Wanderhome is wonderful and comforting but also a blank canvas for your dreams and stories. Sometimes you need or want help filling that canvas, and that's what this supplement is all about!

In Down the Wandering Road you will find picklists of stories, playbooks for various regions, tantalizing connections to your characters' existing choices, and worksheets to help you organize it all.

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