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positron_obliterator

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A member registered 15 days ago · View creator page →

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thanks for the feedback! the turrets were implemented by a raycast (where the target position was being lerped). i wanted to add physical bullets just for the players to see them (but the collisions will still be handled by the raycast) but somehow i just couldn't get them working in time. i noticed that the ship starts drifiting in random directions too. i couldn't fix it with code, so i just made the game prompt you to either use turbo or the brakes to negate this. going forward i'll try fixing this too. thanks again, i'll definitely take into account all the feedback i'm getting here while completing this game!

thank you so much! my thought process was just to submit whatever i could make in the time period, regardless of how complete or polished it is. ig it turned out to be really incomplete. 

this is my second game, and my first time participating in a jam. the drop points and the turrets both ended up not working as intended, like i wanted the turret to shoot bullet meshes that you could see, and wanted the drop points to have a glow, but i just couldn't do that on time. thanks for informing me about the linux build, i'm a windows user myself so i couldn't test it on linux.

i'm not done with this project, i want to improve it into a fully polished game, so thanks for your suggestions!

thanks for the feedback! ig the turbo problem cud be fixed by making the cooldown longer, or capping the max speed. the drop points and turrets are rly incomplete. i guess i didnt do a very good job planning my time, but then again this is my first jam. i do plan on continuing this project, so i'll definitely take your suggestions into account!

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thank you so much!! i wanted to add vegetation and buildings to see where you're going, but couldn't do it on time. i also wanted to have a minimap which showed you drop pts and turrets (and also for the cartographer wildcard) but i couldn't get it up in time. i will continue working on the game though!

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thank you! the colors were to represent different biomes, nothing to do with the turrets. ig that wud've been clearer if i added like vegetation and stuff. i tried making the turrets shoot physical bullets so you could see them (while the actual hit detection was still handled by raycasts), but that didn't really work out