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(+1)

thanks for the feedback! the turrets were implemented by a raycast (where the target position was being lerped). i wanted to add physical bullets just for the players to see them (but the collisions will still be handled by the raycast) but somehow i just couldn't get them working in time. i noticed that the ship starts drifiting in random directions too. i couldn't fix it with code, so i just made the game prompt you to either use turbo or the brakes to negate this. going forward i'll try fixing this too. thanks again, i'll definitely take into account all the feedback i'm getting here while completing this game!