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Posho

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A member registered Aug 29, 2015 · View creator page →

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GMEdit community · Created a new topic Linux Setup?
(1 edit)

Hey there, long time user and fan of GMEdit. 🙂

Been slowly migrating my daily work from Windows to Linux. I’ve known GMEdit has had a Linux build for years but I’m not really sure how one would actually build/run projects with it, considering GameMaker is strictly for Mac and Windows nowadays. Perhaps using the YoYo Runtime with Wine or something? Or is GMEdit on Linux mainly for editing purposes as of now? 🤔

Sorry if this is a dumb question. I’m eager to learn how to use GameMaker on my Linux environments.

Cheers,

Posho 😁

(1 edit)

Hello,

First of all, thank you very much for this tool! I’m really juicing the most of it 🙂. So far I’ve gotten live events and rooms to work. With events I just put a macro LIVE at the very beginning of an event:

#macro LIVE     if (live_call()) return live_result;

However, when I use it on a function it simply doesn’t work. To test it out, I made a simple GML function inside a Script file “func.gml”.

function func() {
    LIVE
    show_debug_message("Change Me!");
}

This is what appears on the GMLive log:

[[01eb62e6|127.0.0.1:60499]] updating...Couldn't find func in `[project_dir]/scripts/func/func.gml`

But doing this instead works:

function func() {
    if (live_call()) return live_result;
    show_debug_message("Change Me!");
}

This isn’t exactly the worst thing ever, but I’m starting to get annoyed by it. Do you know why this may be happening? 🤔

Swirly D. has the best introduction in any video game ever.