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Portrait Prophecies

A member registered Jun 25, 2017 · View creator page โ†’

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The game has a very good concept to it that would definitely be a great foundation for a longer experience with more scope. 

The use of the light mechanic was fairly engaging, but there definitely could of been more atmospheric and horror oriented uses of the play on dark and light instead of it almost purely being tied to the danger and puzzle elements of the game. The creatures were neat although seeing the table woman so clearly in the light spoiled the contrast of her being dangerous in the dark, since you can clearly see that she isn't furniture when the lights are on.

The audio and story were generally the weakest parts of the game. It would of been more impactful if the ambient rumble in the background only played when the lights are off. There wasn't really any story to it and what little dialogue was there didn't make any sense. Room 202 seemed especially unforgiving and required a fair amount of trial and error to get through.

The ending was awkward as you can clearly see the tall women walking past the protagonist before the lights go off and even when they do the game still is clearly running. There also doesn't seem to be a way to actually close the game afterwards.

This is great as a demo slash proof of concept and would certainly be intriguing to see it expanded into a longer game with a story, using the dark and light for more atmospheric and horror oriented events instead of just dangers and having more cohesive audio overall.

You should also try adding more tags to the game and making it browser playable if possible, as both those things will significantly increase the amount of plays it gets.

Right clicking will reveal all the current text in the dialogue.

You can do that.

The page itself can be changed but the actual game build cannot until the rating ends. And if you delete the game build you will not be able to upload another until the rating ends.

Once the game is published it is submitted by pressing the "Submit your Project" button on the jam's main page.

Yes you can, however this is a Ranked jam. Which means once it is done it will go through a period where the entries will be rated, and during that time you are incapable of updating your game. So be sure to make it as functional as possible as you won't be able to patch any glitches during the rating period, and if for some reason you accidentally delete the game from you won't be able to reupload it until the rating is done.

If you are unable to effectively work under a time constraint you are better off making a few games outside of jams, or during much longer term jams, so that you can establish a familiarity with development and properly planning your project goals. Otherwise the pressure to finish projects in very short spans of time will severely damage your ability to actually grow and learn from your experiences; while also frustrating you as your mistakes feel much more destructive when you are being timed.

You are free to do so for any of our games yes.

We are glad you enjoyed the experience and especially took the time to leave a comment to help support the game. We have made many other narrative driven games within this same story and tone which you may enjoy as well then.

Jamie Phraser, from our game

Our game has mild horror elements and a generally dark atmosphere,

Our game is primarily story driven,, the theme "only one" is in reference to the protagonist being disjointed from existence by their lack of memories, and their final choice in the story.

For our game,, "only one" is in reference to the protagonist being disjointed from existence by their lack of memories, and their final choice in the story.

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Our game is primarily story driven, where players learn about each environment by drawing it into existence;

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This is our surreal story driven game, where players have to draw the world into existence in order to progress;

For a jam that so heavily protests that it is aimed towards beginning developers, this one was certainly not geared towards it compared to the many others on

Making entrants fill out a third party form through a link just to participate is incredibly dubious and inappropriate, serving zero purpose beyond using people to harvest information. Virtually every other jam on does not do this, there is no excuse for yours to. Requiring entrants to give you their email address as well breaches into an entire new level of impropriety. Neither of these things are a part of the jam system because they are both completely unnecessary, serving only as an underhanded means of benefit for the hosts.

But much more significantly, arbitrarily threatening entrants that they will be "reported" if they dare to enter their game into multiple jams is ridiculous. Entering multiple jams that your game is eligible for, which is often the scenario with how many are hosted on at the same time, is an extremely basic means for which a developer increases their exposure. So much for having any interest in supporting developers in any way, when you threaten them not to give their game more exposure. Completely absurd.

Regardless, this jam has ended and because it has ended we will be entering our game into another applicable jam that it is eligible for. We hope that you learn from this and strive to make any future jams you host significantly more developer friendly, by simply not imposing inappropriate demands and limitations on participants. As this entire process is after all, about the benefit of developers.

Have a good day.

Greetings, we very recently completed a game for another jam just before this one started. The game was created in approximately seven days and is primarily surreal with mild horror themes, which aligns with the time limit and general theme of this jam. We ask if we would be able to enter our game into this jam as well due to it matching the entrance criteria but merely being made in the week before the jam instead of the week after. We will be going on hiatus now with the release of this game and thus will not be able to participate in this jam otherwise.

The first computer game adaption of our web comic series rain reader has now been published; available for free and playable through your browser @

She has gotten lost again, but fortunately she is not alone. For the voices on the wind are ever there to guide and deceive. Annoy her while she tries to find a way out of the woods.

Currently for some anomalous reason it seems that creators are not actually notified if their game receives a star rating. Considering that the rating system is an integral part of a games image, and some players will put all their feedback into their rating description; creators really should be notified of when one is made. Or at least have a toggle option for it.

As it is now, we only discover that our game received a rating if we're checking the analytics and noticed there is a new one. And sometimes, players have left all their feedback in the rating description; which goes completely unread by us until we happen apon it randomly.

All entries in general should be screened for excessively low ratings; cross referenced with whether or not that game has received good reception otherwise, and if the rater in question is doing this consistently. Any game is susceptible to being sabotaged in this regard, and in fact it is games with less ratings that are more vulnerable; because their final result will be more heavily influenced by each individual rating they do have. The more positive ratings a game already has the less a minority of negative ratings will influence its score.

This is all only assuming however that allows the host to actually see individual ratings, and the ones who made them.

We are unaware as to how the Jam moderation tools work, however if they give you the ability to see who has rated the entry; it is important to look for accounts that have no profile pictures and no other activity on them besides interacting with that specific game. Or, accounts made very recently in general. As these are more often than not the ones created to inflate ratings.

We apologize for this issue, dying immediately during the blackout was believed to have been fixed months ago; this was obviously not the case.

The game has been updated and the issue should finally be resolved now, along with several other improvements. We completed it multiple times to verify such, but He has fooled us before.

Hiding will only stop Him from killing you if you hear His footsteps approaching. As per His rules, if you hide in response to any other behaviour He will simply come in and kill you.

They are all connected yes, there are only three main protagonists and several supporting characters who are recurrent through all our games.

We have replayed the game just now to completion in an attempt to diagnose the problems you are having, as fairness is of great concern to us.

The small table in the lobby cannot be hid under since it is simply too small for the protagonist to squeeze into. 

However, every room in the house that does not have a hiding place; is directly adjacent to a room with a hiding place. There is enough time before the footsteps arrive for the player to move up to two rooms to find a hiding spot. On multiple occasions we needed to do this to survive during our playthrough. 

The rate at which He appears does increase as the player progresses however the time the player has to react to His advances remains the same. Whether the lights turn off, there is a knock on the door, or the door opens we were always able to react and counter Him in time even when we fumbled the controls.

The protagonist being randomly displaced around the house is one of the many anomalies that can occur during the course of His game.

It is possible that our developer advantage affords us a faster reaction time to His advances then the average player, but of the minimal feedback we have received on the game this has not been an outspoken problem. 

If you are not used to playing heavily reactive games then the reaction time required for this game may not be something you are accustomed to; thus making this seem extremely difficult or even impossible to play. 

Unfortunately we cannot anticipate for the variances in the reaction times of our players without a larger audience to provide thorough feedback. Furthermore this game is too old for us to remember its code, thus we cannot reliably add an easier difficulty setting without potentially causing numerous other issues in the code.

We have however created many games which primarily feature story and events over highly reactive gameplay, you may find those significantly more enjoyable then this one.

We will not be participating in this "jam" however we would just like to point out that you should not mock any entrants games that you play, jam hoster. As our attention was drawn to this by the fact that you have put a "disclaimer" in the jam rules, villainizing any jam participant who may get upset when you mock their game; in the Youtube video you post of yourself playing it.

People put a lot of effort into making games for competition, practice and passion; and having some stranger online belittle their game for the sake of artificially making their Youtube video "funnier" is exclusively hurtful; and destructive to their self esteem as a developer. Especially when developers are purposely watching said video because they wish to see people play their game and have fun, as well as receive potential feedback; and instead all they get is insecure mockery.

If you are unable to maintain a basic level of human respect then you should consider not hosting a game jam, until you have matured to a degree at which you no longer find hurting the feelings of others to be entertaining or acceptable.

That is all, we will not be responding or reading any responses on this matter. Have a good day.

Smiles Incorporated was originally a cartoon sketch, but due to how inaccessible the media industry is we were unable to find a way to even pitch the storyboard to any company.

We considered making it into a comic however at the moment we have a different webcomic series running. Perhaps once that one ends Smiles Incorporated will replace it in some capacity.

Beyond our games, we have recently adapted the story into a novel which we are in the process of finding an agent for. If that fails we will simply publish the manuscript online for free.

We are not aware of any laws in any country that dictate you cannot submit a game to multiple competitions. However if you are talking about the competitions themselves, none of the competitions our game is entered into prohibit it either.

If you find that the later stage difficulty is too high do inform us, as we have not fully determined how balanced it is.

If it was a black screen, yes.

We fundamentally cannot do anything with "the game is slow" because you do not specify what part of the game felt slow.

The threats have been specifically designed to be on par with the players capabilities. However players have to be patient and tempered in order to be effective as every action has an inherent vulnerability. It will feel very limiting and inadequate if you do not position yourself to always be at an advantage when you act. You cannot be aggressive like you would in most other combat systems.

Yes, just like everything else.

The instructions are listed directly below the game in the description and in the installer.

There is nothing we can do with "the game is slow" as that could pertain to anything.

There is nothing we can do with "the game is slow" as that could pertain to anything.

The instructions are listed directly below the game in the description and in the installer.

It is likely that neither of these things are compatible with the itchio desktop application you are using. The HTML5 is for your browser and our exe is an installer, the desktop application is probably only designed to manage game exes themselves.

What did you feel lacked explanation?