You already described the ending in your question of what it was, suggesting that you already know what it was. If you have a genuine question then you will need to clarify its nature.
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The tutorial papers generally cover it. You flip cards face down, others flip them face up. If the card has wavy swirls on it after being flipped up, you can infect it after it's been flipped back down.
If it is getting stuck on the loading screen your computer may simply need a few moments to process the game before it will load. If it is completely getting stuck on the loading screen then perhaps an extension or plugin on your browser is interfering with it. If you are attempting to run the game on an operating system other than Windows that may also be the problem.
We have never encountered or heard of any issues associated with that part before. Using the middle mouse button you can highlight all lines that have yet to be drawn, it is possible that a small nook was left unfilled.
The Oblivion Parable, The Oblivion Parable Reprise, Second Soul, I Am Alone, Quiet Us, I Am Alone Too, Black Noise, Silent Way, I Am Not Alone, Last Day, Mauvairdenai, Out From The White, Smiles Incorporated, Fax Vex Puix, Death Metro, His Little Game, Moko's Advice, Dead Blood, Let It Go, Should The Stars Have Eyes, The Doomsday Crisis Line, to the HeIghTs oF MY HEART, Scrawl, WHILE THE WHOLE WORLD LAUGHS.
The game has a very good concept to it that would definitely be a great foundation for a longer experience with more scope.
The use of the light mechanic was fairly engaging, but there definitely could of been more atmospheric and horror oriented uses of the play on dark and light instead of it almost purely being tied to the danger and puzzle elements of the game. The creatures were neat although seeing the table woman so clearly in the light spoiled the contrast of her being dangerous in the dark, since you can clearly see that she isn't furniture when the lights are on.
The audio and story were generally the weakest parts of the game. It would of been more impactful if the ambient rumble in the background only played when the lights are off. There wasn't really any story to it and what little dialogue was there didn't make any sense. Room 202 seemed especially unforgiving and required a fair amount of trial and error to get through.
The ending was awkward as you can clearly see the tall women walking past the protagonist before the lights go off and even when they do the game still is clearly running. There also doesn't seem to be a way to actually close the game afterwards.
This is great as a demo slash proof of concept and would certainly be intriguing to see it expanded into a longer game with a story, using the dark and light for more atmospheric and horror oriented events instead of just dangers and having more cohesive audio overall.
You should also try adding more tags to the game and making it browser playable if possible, as both those things will significantly increase the amount of plays it gets.
Yes you can, however this is a Ranked jam. Which means once it is done it will go through a period where the entries will be rated, and during that time you are incapable of updating your game. So be sure to make it as functional as possible as you won't be able to patch any glitches during the rating period, and if for some reason you accidentally delete the game from itch.io you won't be able to reupload it until the rating is done.
If you are unable to effectively work under a time constraint you are better off making a few games outside of jams, or during much longer term jams, so that you can establish a familiarity with development and properly planning your project goals. Otherwise the pressure to finish projects in very short spans of time will severely damage your ability to actually grow and learn from your experiences; while also frustrating you as your mistakes feel much more destructive when you are being timed.
We are glad you enjoyed the experience and especially took the time to leave a comment to help support the game. We have made many other narrative driven games within this same story and tone which you may enjoy as well then.
Our game is primarily story driven, https://portrait-prophecies.itch.io/while-the-whole-world-laughs, the theme "only one" is in reference to the protagonist being disjointed from existence by their lack of memories, and their final choice in the story.
For our game, https://portrait-prophecies.itch.io/while-the-whole-world-laughs, "only one" is in reference to the protagonist being disjointed from existence by their lack of memories, and their final choice in the story.
For a jam that so heavily protests that it is aimed towards beginning developers, this one was certainly not geared towards it compared to the many others on itch.io
Making entrants fill out a third party form through a link just to participate is incredibly dubious and inappropriate, serving zero purpose beyond using people to harvest information. Virtually every other jam on itch.io does not do this, there is no excuse for yours to. Requiring entrants to give you their email address as well breaches into an entire new level of impropriety. Neither of these things are a part of the itch.io jam system because they are both completely unnecessary, serving only as an underhanded means of benefit for the hosts.
But much more significantly, arbitrarily threatening entrants that they will be "reported" if they dare to enter their game into multiple jams is ridiculous. Entering multiple jams that your game is eligible for, which is often the scenario with how many are hosted on itch.io at the same time, is an extremely basic means for which a developer increases their exposure. So much for having any interest in supporting developers in any way, when you threaten them not to give their game more exposure. Completely absurd.
Regardless, this jam has ended and because it has ended we will be entering our game into another applicable jam that it is eligible for. We hope that you learn from this and strive to make any future jams you host significantly more developer friendly, by simply not imposing inappropriate demands and limitations on participants. As this entire process is after all, about the benefit of developers.
Have a good day.
Greetings, we very recently completed a game for another jam just before this one started. The game was created in approximately seven days and is primarily surreal with mild horror themes, which aligns with the time limit and general theme of this jam. We ask if we would be able to enter our game into this jam as well due to it matching the entrance criteria but merely being made in the week before the jam instead of the week after. We will be going on hiatus now with the release of this game and thus will not be able to participate in this jam otherwise.
The first computer game adaption of our web comic series rain reader has now been published; available for free and playable through your browser @ https://portrait-prophecies.itch.io/whispers-from-the-sky
She has gotten lost again, but fortunately she is not alone. For the voices on the wind are ever there to guide and deceive. Annoy her while she tries to find a way out of the woods.
Currently for some anomalous reason it seems that creators are not actually notified if their game receives a star rating. Considering that the rating system is an integral part of a games image, and some players will put all their feedback into their rating description; creators really should be notified of when one is made. Or at least have a toggle option for it.
As it is now, we only discover that our game received a rating if we're checking the analytics and noticed there is a new one. And sometimes, players have left all their feedback in the rating description; which goes completely unread by us until we happen apon it randomly.