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Poppytarter

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A member registered Jun 08, 2020

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I may have spent a fair amount of time practicing this game.  Most of the time I can get to around level 11-12.  On really good runs when I'm in the zone, well, there's my high score so far.


Some tips for those that want to go higher.  

First thing, use control + mousewheel to set your browser's zoom higher(mine works best at 190%).  It's not as good as fullscreen(pretty please dev?), but the larger your screen, the less likely you will have mis-clicks, which is especially important at the higher levels.

Second, when examining a board, I prioritize trying and identify a 2x2 block that has 3 of the same color.  If possible, find one that has a 4th block of the same color directly adjacent to your 2x2 block.  If you have that setup, for all colors but two(purple and green), you can get a match by clicking only 1 to 3 times on your 2x2 block(depending on orientation.  See below for an example.

It's a bit hard to see, but I've got my curser over a block of three, and then with only 1 adjacent block of the same color, I can clear a match by just clicking where I am at.   Greens and purples are also very trivial as long as I make an L shape first, because then I just need to move over 1 space and then click, depending on if I need a block or a line.

This is of course by no means a hard and fast rule.  It's just what I look for.  If you happen to spot one of the other 3 pink blocks, or the teal blocks, or the green square that's already set up to complete, go for that first.

I also personally don't go for the double combo to clear all on the board, unless I have 2 down arrows that are by the bottom.  For colors, you need to clear a minimum of 8 blocks in order the pull it off, which already lowers how many other blocks you are clearing.  It is also extremely easy to accidentally match something else between your first and second clear.  If you can spot it, go for it, but I personally prefer to focus on getting volume of clears rather than specific colors.


As for the theming, tbh, it pushes all of my buttons.  A hot(in my mind anyway) and powerful villainess?  Bondage?  Resistance from the victim?  A bad end?  All of it yes please.  I would absolutely love to see more of Dr. Brainlick in the future if that is able to be arranged.  If not, that's fine too, I am totally happy with what we have here.

Hands down the best thing to come out of this jam, and I will definitely be watching out for more from this dev.

In terms of our conversation, I've taken a few days to think on your response.  I am currently undecided on if I would partake in any nsfw content that would come from this.  But regardless of if I do choose to do so or not.  The planned presence of nsfw content does make things awkward in terms of sharing this game with others.  Like, what am I going to say?  "Oh, I don't partake in that portion."  idk that people would really believe that.  This is already a weird enough activity as it is, throwing that complication into it makes it difficult.

A friend of mine who I've been discussing this thing with brings up something I should ask you.  What is it exactly that is motivating you to make this?  You have said that hypnosis is at least tied to a kink for you, but how much of that is your motivation for making this game?

In terms of the new update.  I did check it out(Why not? at least until I decide).  Sal was definitely an experience.  And one I thoroughly enjoyed.  I went through the cast of the other 2 again before I jumped into his, so I was definitely pretty deep under.  His similarity to Cobra definitely made the transition from character much easier than Faustus to Cobra.  I definitely went deeper than I've been able to go before.  Towards the end of his script though, there was a typo.  I believe he said "loose" instead of "lose".  I could totally be mistaken though, I was pretty deep.

(2 edits)

Never thought I'd comment on something like this, but here we go.  I found this through discovering that there was a furry tab on Itch.io.  This one caught my eye, because I've had a passing interest in hypnosis for quite a few years now.  Trying out videos on and off.  I've not ever been able to go too deeply into trance.  I think because of 3 reasons.  First, I've never given a 'tist's videos enough time to really build up a level of trust.  Second, I've always went for the advanced videos straight away, stuff I simply do not have the skills for.  And Third, with videos, I always feel like I'm on the clock.  Videos are very non-interactive, and therefore, I always feel pressured during the induction period of the video because I know that I am on a time limit before the payload portion of the video starts.

Most of those roadblocks went away here.  On the trust thing, the majority of that issue is just solved by time with the file, which will never be completely solved on the first run through with a 'tist for me.  A couple of minor things that help is the talk about consent, and instructions on how to leave at the very beginning.  Another thing that helped, with me anyway, is my interest in furries, and my favorite color being purple, which means that I really dig Faustus' design.  As well as her attitude.

There is nothing really advanced here either, no fancy payload(don't think I didn't notice the suggestion to give feedback, I don't mind following through with that though).  Just good old fashioned relaxation, so far anyway.

I think what really helped me though, was the interactivity of the file.  It didn't matter to me if I happened to get distracted, or I started to accidentally wake up out of trance, I could breathe, take my time, and do what I needed to do to get back in.  They say that all hypnosis is self hypnosis, nothing really drives that point home more that having direct control over how often the screen changes color.  One suggestion I might offer however, is possibly an easier way to back out of a dialogue sequence.  Later on it might be nice to be able to go "Oh, I had the right mindset for this, but I got distracted and now I lost it, may I go back to staring at shapes mindlessly for a while?"  Something in the escape menu would probably work,or perhaps just something as simple as backspace, possibly twice for confirmation?

Now then, A couple criticisms.  I think the ability to customize the notification sound when a task is complete would be a decent addition.  As it stands now, the noise was a little harsh to my ears, and brought me out of trance a decent amount.  

I know other people have said it before, but I'll also say it.  I think Cobra's colors are a little harsh at first, but I think it's mostly that they are so drastically different from Faustus.  I think that could be mitigated with more content, and having Cobra be unlocked next to someone who has a similar color scheme.  The reason I say this is because while switching to him did bring me out of trance, it didn't take too much effort to get back in, once I got used to his color scheme anyway.  But that'll have to come once more content happens.

One suggestion I have is that it might be interesting to play around with a mode where you don't have to choose what dialogue section happens. Again, this would be more interesting once there is more content, but I think it might be interesting if I could go "For this session, I want to have X, Y, or Z dialogue pop up at a variable frequency."  I personally would only use such functionality once I have already gone through those dialogues once.  It's the trust thing that's gotta be built up for me.  Totally up to the dev though, it's their game after all.

And now, a question for the creator, since I notice an active dev(always a fantastic sign by the way).  I note that this game has the tag of "nsfw".  Is that purely because people have a tendency of viewing hypnosis that way, or do you plan on taking this thing more in that direction at some point?  I'm not saying I would either support, nor reject such a file, or lack thereof.  I just would like to know what sorts of things would be included here before I choose whether or not to follow a project like this in the long run.