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Pooplayer1

56
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A member registered Jul 29, 2018

Recent community posts

The snail's movement is really satisfying, especially the sprint/rolling. Only thing is that when your apple storage is full, apples littered around you block your path. This isn't an issue once you get apple storage upgrades though.

I do think upgrade cost scaling is a little high at the beginning, but nothing out of the ordinary. It is quite tedious to go around gathering apples manually with no automation feature until you get the collection upgrade.

Overall, great game!

Is there a way to scroll backwards to collect crystals you've missed? Or a way to pick them up automatically?

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Oh then how do I reach chapter 3? The character says something about a gun being in a building so I thought the gun would be around somewhere.

Edit: Nevermind I'm a moron. Of course a hunting lodge would be in the woods. I kept searching the garage/shack

Great short horror game!

Can't find the gun ;-;

Would love for the chapter 2 respawn to start after santa is already at the tree. Having to wait for the sleigh every time you die gets annoying.

Having a skill issue with the 3 drone section that leads to the storage room keycard. Definitely doable but I gave up.

Great start for an early prototype!

Got stuck outside the map while trying to find the remaining 3 pieces of trash. Some of the trash was pretty obscured by objects so I'm assuming those 3 might be the same. Would be nice if foreground objects covering your character became see through when passin. Would make navigation slightly better and feel less cluttered.

The atmosphere is great and I really love the dice mechanic/animation.

The lens flare/glare from the candles is so bright

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It jumps between 55-90 fps very frequently (Specifically when turning in-game) which is what makes it feel stuttery I believe.

I'm running the game on a 4070ti super so the FPS being that low and inconsistent isn't ideal (Even more so on a simple LIDAR game), it becomes especially obvious on a 180Hz monitor.

If you were running it on a mid range laptop where you're expecting ~60fps on a lower refresh rate monitor it would be a lot harder to feel or identify that.

That said, the game is definitely playable for those who don't mind the FPS drops, it just won't feel smooth.

Upgrading reach in the lab is kinda buggy. It works and doesn't work sometimes.

Not sure if its just me but the game doesn't load at all. It just shows a black screen.

Simple LIDAR maze game. Even if the game is in Italian, you can still infer what the goal is even if you don't understand the story. 


There is a difficulty selection which makes me think there might be enemies, but I didn't play long enough to complete the game or confirm this. The game does not run smooth. It feels very stuttery and the controls feel like tank controls despite using a mouse. Coupled with the fact that I couldn't understand the story, I saw no point in continuing further.

All in all, just a normal game that could use some improvements. You might enjoy it better if you understand Italian.

Is the goal to stay in the creepy ass room for an hour? Is this supposed to be the fuhrerbunker?

Great short game. The atmosphere was excellent.

Not sure if I am interpreting the story correctly and it raises a lot of questions about what happened. Really makes me want to know more.

I do have to say though, the tuning and eye sync sections were a bit hard. Especially the eye sync. I'm not sure if it impacted anything but I lowered the FPS from unlimited to 60 and it became waaaay easier. Maybe it was a stroke of luck? Or maybe the sections are FPS dependent, I'm not certain.

I did see the grate. I just started look at every other grate in the house to see if he was there or if I could take the grates off. Didn't occur to me the grate might lead out the house.

D: How could he! I trusted the lil guy and was so worried when he wasn't in the cage any more. Spent waaay too long searching every nook and cranny for him while also trying to find a way to feed daisy and stan without crickets or rats. Only realized I could leave the house after a while. I thought it'd just take me to work without feeding the pets.

The atmosphere is great. The english could use some proofreading and editing.

Ending felt pretty tame and just left me with more questions. Really wished it was longer or had more lore bits here and there.

10/10 spent nearly an hour before the squid game bridge just to divorce the wife.  Advice: Time the long jump REALLY late. Like when it feels like you might be off the platform but not really.

Really wish I could view quests without returning to the board/researcher every time. Sometimes you might make something that fits another quest while searching for a specific item.

The rocket sign is the fast forward. Though you can only use it on waves you've already completed.

Been addicted to this. Just donated $20! Hope there is more to come, maybe even a steam release!

There's no end other than losing/being caught cheating right? Played legit for god knows how long hoping for something 😂

How do I switch ponds?

131 turns on normal :D just wish we could freeplay after completing it. Really wanted to fill in the entire town with sumps and pipes.

Ah that makes sense. So skipping upgrades would reduce the passive income. Maybe a message informing the player that their passive will be less if they advance while skipping upgrades?

Got to the end with a sliver of health remaining. Simple but fun. I do wish the candle had collision with the walls though. When moving through tight corners/turns your candle might phase into the wall making you blind for a moment. Which is not ideal when getting chased.

Fun and challenging! Only managed to get up to 74%.

👍

I've tried running one of the zombies into the light switch dozens of times already but they always get instantly vaporized. Am I doing something wrong or missing something?

Great game!

Autobuy doesn't seem to work if you increase the max level after turning it on though.

Chill game! Just love seeing ships fly from planet to planet. I do have a question though: Is the passive income of the system you leave behind fixed? Or does it increase/decrease based on the amount of stuff you did in the system? Could I just stay in a system for really long and buy more ships to get the passive income up more before leaving?

Completed level 1 and 3 but I'm having a skill issue with level 2. Anyone know how to beat it? 


Beat the game! Could have gone on forever but it was running at 1 frame every 2 seconds at this point and I decided to call it quits.

Quick guide: Go for 100% increased base reaction energy early while the reactions are still controllable (If you need cooling at this point, go for increasing the meltdown threshold, it will give you more wiggle room for temps and let you use the control rods more easily). This will give you a shit ton of levels really quickly, then just buy the -5% reaction temp upgrade 20 times and you're free to raise the control rods. There. You beat the game!

Are you supposed to be able to move around? I can only dash around. Played until wave 12 and died and saw that there was a thruster upgrade. Neither WASD or arrow keys move the ship.

Great game nonetheless.

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Nice short demo! Love that the narrator/AI acknowledges what you're trying to do like reading/moving around and touching stuff. Was pretty funny when I was trying to get up in the vent. Great detail.

Also there seems to be a gap in the room you first spawn in

Love the mini series and this is quite faithful! Loved it. Though it is a bit buggy. I had one port that boats wouldn't pick up passengers from, no matter what, for some reason.

Very cryptic. Really makes me want to understand more of the lore behind this. If there is one.

Nice short horror game. Quite hard to see though. Maybe its just me.

Really intrigued by the story even if its short.

Great game! Though without meta progression its just a roguelike, not roguelite.

Anyone having bugs/issues with the web version I suggest downloading it instead. Worked a lot smoother.