The snail's movement is really satisfying, especially the sprint/rolling. Only thing is that when your apple storage is full, apples littered around you block your path. This isn't an issue once you get apple storage upgrades though.
I do think upgrade cost scaling is a little high at the beginning, but nothing out of the ordinary. It is quite tedious to go around gathering apples manually with no automation feature until you get the collection upgrade.
Overall, great game!
Pooplayer1
Recent community posts
Got stuck outside the map while trying to find the remaining 3 pieces of trash. Some of the trash was pretty obscured by objects so I'm assuming those 3 might be the same. Would be nice if foreground objects covering your character became see through when passin. Would make navigation slightly better and feel less cluttered.
The atmosphere is great and I really love the dice mechanic/animation.
It jumps between 55-90 fps very frequently (Specifically when turning in-game) which is what makes it feel stuttery I believe.
I'm running the game on a 4070ti super so the FPS being that low and inconsistent isn't ideal (Even more so on a simple LIDAR game), it becomes especially obvious on a 180Hz monitor.
If you were running it on a mid range laptop where you're expecting ~60fps on a lower refresh rate monitor it would be a lot harder to feel or identify that.
That said, the game is definitely playable for those who don't mind the FPS drops, it just won't feel smooth.
Simple LIDAR maze game. Even if the game is in Italian, you can still infer what the goal is even if you don't understand the story.
There is a difficulty selection which makes me think there might be enemies, but I didn't play long enough to complete the game or confirm this. The game does not run smooth. It feels very stuttery and the controls feel like tank controls despite using a mouse. Coupled with the fact that I couldn't understand the story, I saw no point in continuing further.
All in all, just a normal game that could use some improvements. You might enjoy it better if you understand Italian.
Great short game. The atmosphere was excellent.
Not sure if I am interpreting the story correctly and it raises a lot of questions about what happened. Really makes me want to know more.
I do have to say though, the tuning and eye sync sections were a bit hard. Especially the eye sync. I'm not sure if it impacted anything but I lowered the FPS from unlimited to 60 and it became waaaay easier. Maybe it was a stroke of luck? Or maybe the sections are FPS dependent, I'm not certain.
D: How could he! I trusted the lil guy and was so worried when he wasn't in the cage any more. Spent waaay too long searching every nook and cranny for him while also trying to find a way to feed daisy and stan without crickets or rats. Only realized I could leave the house after a while. I thought it'd just take me to work without feeding the pets.
Chill game! Just love seeing ships fly from planet to planet. I do have a question though: Is the passive income of the system you leave behind fixed? Or does it increase/decrease based on the amount of stuff you did in the system? Could I just stay in a system for really long and buy more ships to get the passive income up more before leaving?

Beat the game! Could have gone on forever but it was running at 1 frame every 2 seconds at this point and I decided to call it quits.
Quick guide: Go for 100% increased base reaction energy early while the reactions are still controllable (If you need cooling at this point, go for increasing the meltdown threshold, it will give you more wiggle room for temps and let you use the control rods more easily). This will give you a shit ton of levels really quickly, then just buy the -5% reaction temp upgrade 20 times and you're free to raise the control rods. There. You beat the game!
