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PonPonSmite

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A member registered Nov 29, 2019 · View creator page →

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Nice concept! Each trip down being different and trying to go for different fishes was fun. Liked the upgrade system but struggled to understand buying. Felt like I could often buy items I couldn't afford, and the remaining cost wouldn't match what I expected, but I might have missed something.

Good job overall!

The water pixel style definitely makes this stand out! How light interacts with it was very cool. 

How the ships moved was interesting as well but I feel like I bypassed a lot of the game since spinning the light around rapidly seemed to be enough to satisfy the ship into not running into stuff. The ghosts and monster helped to curb that gameplay but when they were not there I couldn't help but do that. Would like to see more emphasis on the guiding! When I played it more as 'intended' I can definitely see the charm in being the light keeper. 

The atmosphere and concept is awesome, just took me a bit to understand my goals/why I could or couldn't do things. Would be nice to have some feedback about being only able to build on specific 'layers' as I spent a while clicking everywhere I could to build something, and even when I did understand it somewhat I still had to trial and error build spots. Also wish I could zoom between my 'layers' a bit more quickly. 

Tons of juice, definitely got me amped while playing! Overall presentation was clear and was a fun short loop. Wish the can't eat/can eat borders were a bit more clear, had a hard time seeing them on some of the super colorful fish. Great job though!

Took a bit to understand what I could do but once I got the hang of it became its own sort of combat puzzle game. Good job!

Was a nice bit of fun. Echo that it was short but having the goal of not just surviving but maximizing your score got me into a few more rounds, a timer would help me know how well I was doing on any attempt.

What happens when you try to launch it?