She's a wizard and HP has a lot neat locations in the series. We should be able to explore different areas to gather ingredients, battle enemies, and talk to NPCs. Doesn't make since to have used RPGM for this type of game if your not going to have those features. Would've been better off as a Renpy or Unity game.
Cyberpunk
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A member registered Dec 09, 2024
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One of the worst things in a lot of these RPG Marker games is the forced content/scenes. The potion shop thief one is such a turn off from this game. Do you plan on making this game a kinetic novel? Is there going to be any actual choice? I'd like to know now if you plan make this game linear so I know rather or not I want to buy the game.
Astrid: Blade of Vallundra0.19 (Demo) comments · Posted in Astrid: Blade of Vallundra0.19 (Demo) comments
I like the artwork and the idea of the story but gameplay is really not enjoyable thus far. Does the game ever open up and give me the freedom to do what I want or is it going to be one long tutorial/kinetic novel of non-stop railroading? If it's going to be the latter, then you really should remove the point-and-click mechanics.