Thanks! I had a ton of fun working on it, and I'm pretty happy with how it came out for 5 days of work :)
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Cool idea, and I like that the solution changes between playthroughs. My only gripe is that the player controller moved a bit too fast and I would accidentally skip floors before I got used to it.
Could be more fun with a few quick usability and quality of life improvements. The enemy radar detecting you immediately on contact is a bit rough, I would give it a small time buffer so that the player has time to understand what happened. There was a point where I got a game over when visually the enemy was still turned around (while in code they likely turned around that frame and it wasn't around visually long enough for me to see it). This sort of leaves the impression of unfairness. Cool idea to potentially develop further.
I was going to mention that I keep getting hurt and have no idea why, but then I read the bug notes, so you already know that one. As far as a 5 day jam goes, anything procgen is pretty impressive. The controls are much more slippery than I think I would like a platformer to be, though I understand not having a ton of time to refine the controls. Solid effort!