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A member registered Dec 15, 2015 · View creator page →

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Thank you! Lots of corners were cut to get it out on time. Didn't have time to playtest so lots of obvious faults were left in. Nonetheless happy with it and I'll fix/dev it further.


I didn't release it. I'm continuing to work on this game, so I might release it once I'm done with it.


Thanks for trying it! I know why the game crashed, it happens when an ai goes out of bounds. It does have something to do with space but I didn't have time to flesh out the backstory, or create assets that made sense in terms of the theme. I'm glad I got this far in any case.


Thanks man! Totally agree with you. I'll update it when I have time, I promise you it will make sense if I add some more story to it.

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Here's what I've been working on for the previous two weeks. I didn't write this earlier because I honestly didn't have that much to show off until now.


You are chosen to participate in the [unnamed] interstellar gladiatorial games. They take place on an abandoned planet where the contestants will have to survive on their own against the organisation's traps and enemies, as well as against each other. Ultimately only one person survives the competition.


The game is a top-down, roguelike shooter with basebuilding and exploration. It has the kind of turn-based gameplay that most roguelikes have, as well as permadeath. The player can find resources in the game to build structures to defend himself and craft better equipment. The point of the game is to eliminate all of the other contestants, as well as to survive as long as possible. Score is based on the total amount of time the player has survived in the world.

What do I have so far?

All graphics are placeholders I made in like 2 seconds. I've written most of the core game code, which took me longer than I thought it would. I ran into some scaling issues that I didn't realize were actually easy to fix. Right now I'm working on the inventory system. After that I'll add AI behaviour (yup, those guys are just standing there) and some more UI elements.

What's next?

Most importantly, a name! I'm bad at naming things. 'Renderable' is obviously a word, which is something Intellij refuses to acknowledge. Other than that, here are some todo's for me:

-Inventory system

-Save system

-statistics/player skills

-more world items & enemies

-Ai behaviour

-combat mechanic

-character creation

-More UI elements

So quite a bit of stuff, I hope I'll finish it all before the deadline. We'll see. Anyway, thanks for reading this. Follow me on @Polydus to see future updates, as well as in this thread.

Hello everyone!

My name is Leonard, I'm a self-taught programmer and I've been using libGDX for a while. Never actually finished a game though, so it's time to change that. I'll be working alone, doing all of the design, programming, graphics and so on. Updates will be here and on my twitter @polydus. I have a basic design ready and I'm looking forward to building something that's pretty awesome.

My favourite color? Really anything but #ff00ff. #212121 is not bad.