This was a delightful experience, I love games that do meta stuff, and - as we discussed on discord, and without giving any spoilers - the ending is very clever. :) <3
pollytoad
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Top marks across the board from me for this one, it's genuinely one of my faves of the jam! Mechanically it scratches the same itch as Vampire Survivors, but aesthetically it reminds me of Katamari - truly a winning combination! If there had been health replenishment power-ups, I genuinely think I would have played forever. I will say, at higher levels, the audio and visuals started getting a little choppy, but not unplayably so. Thanks so much for making such a fun game!
This is cute! As others have said, a bit more guidance on the controls (which boxes are what, for example) would have helped a lot. However, I like the Stardew Valley fishing minigame style bar for indicating a successful wash cycle, I could totally picture this becoming one of those frantic games where you're trying to maintain several machines at once by keeping all the bars in the right place!
It's so nice to see a jam entry from such a young dev team - well done! To have coded, animated, and composed all of this in such a short space of time is great! It would have been lovely to see the combat implemented (the itch page said there might be enemies, but I was left undisturbed to do my laundry in peace) because the roll mechanic is a very fun addition to the character movement.
This has a lot of promise! I really like the idea of turning it into a full puzzle game, like "what order do I need to do this laundry in in order to not mess up the customer's request?" That would be so slick! As it stands, I think the days are a bit too long, particularly early on when customers only want basic orders from one or two washing machines; it was only on Day 5 that I started to get a bit of variety (and failed an order!), so I'd consider shortening them to better improve the incremental complexity of the gameplay loop!
This is cute and has a lot of potential! I'm a really big fan of low-poly as a style, and I think this sort of game would really suit those types of assets - so just a bit of polish on the models (like having the player character being something other than a bean) would be great! I also wonder if the gameplay could be made more frantic, like having washing machines break down, or the "survive" section of the game (hilarious btw) happening randomly and you have to continue laundering ^^;; Something like that could help make the gameplay more varied and engrossing!
Once I got the hang of it, this was fun! Felt like I was spinning (lol) many plates with the mechanics - having to use the mouse to spin on the UI vs WASD to move and avoid enemies kept me busy! I echo what others have said in that I'm a big fan of an in-game tutorial, also I experienced a bug where after a few successful parries (btw, loved the graphics for that) all laundry stopped spawning </3
This was so fun! I loved the sound effects and the serious tone of the... narrator? The way the base played whenever text was on the screen felt very reminiscent of Inscryption! As for the gameplay, I loved it, but I think there might be some balancing issues - I completely forgot that I could pause the game, and without it, I found Day 5 completely impossible, but once I realised that I could pause, I easily made it to the end of Day 10. I wonder if pausing could be a temporary thing - maybe a power-up you buy in-between rounds, or a button (with a cooldown period) you can press if you're getting overwhelmed? That way people like me can't just cheese our way to later days by pausing whenever a new load came in ^^;;
This is really satisfying to play, and aesthetically so crisp! I feel like I have to mention this, but I am stupid and I spent the first little while wondering what "missed bingo" meant because I didn't realise you could only get one per card without an upgrade ^^;; But otherwise it was lovely and very intuitive!
Loved this! The art is so clean, and the little additions like movement/sound effects when stuff is clicked is great quality. I do wish there was some way to pick which laundry to put into the machines - maybe if it came in in waves rather than just three more spawning in once the current three were in the machines; only because sometimes I'd have 10 seconds left and a bunch of fish and trousers would spawn and I'd know I'd lost at that point ^^;; Really though, this was a lot of fun and super underrated!
Aww thank you so much for the lovely comment! When discussing decorating, we both agreed that having items be placeable on top of stuff was mandatory - too often have I played a game and been thwarted in my goal of decorating to my heart's content by awkward placing requirements! <3
It's sadly not immediately obvious from the instructions, but you can also place wall art higher/lower on the wall by using the keys you'd normally use to rotate furniture. ;) Insider tip for only the most hardcore launderette decorators!
This is such great feedback, thank you so much! I completely agree with you about having the customers interact with the space more, the only reason it's not in there is just due to the time constraints of the jam. We totally wanted them to sit down, chat, drink coffee, and comment on decorative choices, and if we decide to keep working on this game after the jam, it's definitely on our agenda to add some sort of customer needs balancing system <3
Thanks so much for your feedback! I'm inclined to agree with you (and a few others who've said the same) about the early days. I think originally we were going to have the day cycle be more interactive, before eventually scrapping that for the sake of the jam, and then not subsequently scrapping the early days, or at least giving folks more starting cash for more customisations! Thanks for pushing through and playing more, regardless! <3 It's super appreciated (◕‿◕✿)
Thanks so much for the lovely feedback! I totally see your point about being able to place items during the day, I think in the end we picked having a buying phase in an attempt to avoid any pathfinding bugs that might occur if folks were to suddenly become trapped in the launderette ^^;; But I think in an ideal world it totally makes sense to me to have items be purchasable whenever!
This was great! After playing it for a good while, I was like "okay time to rate this" and then... immediately loaded it back up to have another try ^^;; The gameplay is frantic in a very moreish way, and I like the purchasable items, too! One thing that would be nice is if there was an option to redo a level after failing - it was always a little disappointing to have to go back to the single washer tutorial after trying to complete a three-washer level! Otherwise, great game :D
This was really fun! I loved the upgrade system in between days, which helped the game feel more customisable and unique - although some of the upgrades were definitely more OP than others (Sud Blast basically hands-down got me to Day 13 easily, compared to a prior run where I had not picked it at all!). Additionally, the art and music were such a vibe!
This is cute! My absolute favourite part is how the clothes ragdoll around in the machine, something about it is just so comedic! As another commenter said, it would be cool if there was more of a clear visual indicator for if clothes were dry, plus having the washing machines be on a single cycle rather than just continue in perpetuity. I also think adding a number of clothes to aim to wash within the time limit could give it an additional goal to make the gameplay more challenging and frantic! :)



