Hey! Could you explain a little more about the bug? Was it from the very start of the game? And was it keyboard inputs that prevented mouse movement, or mouse clicks? We've not been able to replicate the bug so it'd be good to have more info! :) Nevertheless, I'm so grateful that you continued to play regardless, it really means a lot! <3
pollytoad
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Hey! I really like the aesthetics and the investigative whodunnit gameplay - but I think I experienced a bug? I tried to play twice and got a bug on the fourth dialogue option for Vancouver and another character (possibly Dow) where I selected it but then no text box appeared and I had to refresh the page and start again :(
Gorgeous art! I know this would entail a lot of changing to the gameplay, but I could totally see this as a turn-based game with a grid system - like Fire Emblem or Advance Wars. Something about the top down style and four different types of magic just seems to lend themselves to that sort of tactical style in my mind! :)
I also didn't know that about the hotkeys, maybe it's just a Chrome thing? Either way, it took me by surprise haha! I got around it by doing just as you said, making sure I was strategically stood still before using the ability :) I managed to save the bard! The other two sadly were REALLY keen on falling in the bog ^^;; Even though it's hard, I find myself wanting to play more - I definitely think I'll come back to it once I've played a few more of the other jam entries and see if I can save either of the other two! <3
I really enjoyed this! I'm a huge fan of deckbuilder games and tower defences, so the genre mash-up of the two really appeals to exactly my brain! The writing was also very charming, and I love the Norwich landmarks in the background of the scene :'D I would play so many more levels of this, given the chance!!
I think this game is really promising, kind of reminds me of early low-poly indie horror games, and I like how the golems start as boulders and then all form together! Sadly I think the final (?) boss is bugged, I got to a clearing with no way of progressing, a health bar appeared, but no creature!
I also think the map could be scaled down to create less time walking between encounters and give players a heightened sense of unease. :)
The colour palette and art style of this game are lovely! Juxtaposing such a cute visual style with a quite pessimistic topic is such a cool choice; I also think the sound effects worked well, all the little beeps and boops definitely made me want to keep clicking, much like the techniques social media uses to get me to keep scrolling...
This game has a lot of potential, reminds me of Vampire Survivors! I think some balancing might be needed (the minotaur OHKO'ed me after running in from off-screen super fast a few times!) and some more UI (like evidence of how much damage the barrels and cacti do to the enemies), but the fact that you made this in just over 24 hours and that it's your first jam is really cool!
fr though this was SO fun to play - I can't believe you did all of this in four days! I love the creatures, the art is adorable, I love the little bug noise. However, eventually my lasso stopped deploying and I couldn't work out how to fix it, so I had to stop playing. Idk if that was a glitch or not, but either way I thought I'd mention it. It's the only reason I stopped playing before finding a Legs Benedict!
This was my first game jam and all the advice I read said "people will only spend about five minutes playing a game jam game" - so how did I just look up at the clock and realise I'd spent nearly an hour playing this??? Not only is the art super cute (prints plz), but I love how each mechanic is introduced bit-by-bit before building up to the really complex stuff. <3


