Thanks, I added one
pogpogworld
Creator of
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Hey everyone,
Pogpog World is finally out!! You play as Pogpog, a small pig on a mission to save his grapes across 5 worlds. The core loop is straightforward platforming — stomp enemies, grab ring power-ups to fire projectiles back at them, and chase down golden power for a short burst of invincibility — but each world builds toward a boss fight with its own attack patterns and multiple phases, so the difficulty and pacing shift as you go. The final fight is against the Emperor Rootbeast in World 5.
World 1 — 5 levels plus the first boss, King Gloop — is completely free, no download, playable right in the browser: https://pogpogworld.itch.io/pogpogworld
Here's the look and feel:
If you want to keep going past that, the rest of the game is a one-time unlock — no subscriptions, no ads anywhere in it. This was a solo build in Godot 4, and getting it shipped to web, iOS, and Android all from one codebase taught me more than I expected (StoreKit sandbox testing alone had some genuinely frustrating moments). Happy to talk through any of that if it's useful to anyone else working on something similar. Would really love to hear what you folks think — especially whether the difficulty curve feels fair and if the first boss fight reads clearly on a first try. Thanks for taking the time to check it out.
