Fun and creative game! I enjoyed the hectic nature of trying to make good plays across six different boards. The best score I managed was 62 wins
Podengo
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The charging mechanic was really fun and creative. I had a lot of fun playing through it! The music and art also lent themselves really well to the steampunk aesthetic. One minor point that I would mention is that the levels difficulty is very front loaded, as, as far as I could tell, the enemies don't progress in any way other than speed. I always found myself struggling for the first minute on a level before I got my upgrades, then once I did the levels became significantly easier, despite the speedup mechanic
All in all, a very creative game with a great art direction!
Really fun concept! I loved the art direction of this one. It reminded me a lot of Ultrakill. I enjoyed the frantic nature of trying to both avoid getting hit and not play too passively due to the timer. I did feel that as I got into the later waves that balancing act did become less prominent, since there were so many enemies that it was impossible to not kill them every ten seconds. A few notes: I did find that the flying enemies just can't hit you on the top floor if you stand still, and, as someone who's left handed, the controls made it difficult to do anything other than move and shoot.
All in all, great game in the short time-frame!
Really fun concept! I loved the art direction of this one. It reminded me a lot of Ultrakill. I enjoyed the frantic nature of trying to both avoid getting hit and not play too passively due to the timer. I did feel that as I got into the later waves that balancing act did become less prominent, since there were so many enemies that it was impossible to not kill them every ten seconds. A few notes: I did find that the flying enemies just can't hit you on the top floor if you stand still, and, as someone who's left handed, the controls made it difficult to do anything other than move and shoot.
All in all, great game in the short time-frame!

