hoot is certainly coming along. I have a bunch of different libraries I want to port to scheme/hoot to goof around with some ideas around syntax and I found creating modules much easier this time around. I still need to test fibers and ultimately I am interested in goblins but I only had around 15 hours to spare this jam. Still I think 2026 should be a lot more interesting and hope to see these jams and hoot continue :D
podatus
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> why does it only work on Firefox and not Chrome?
Looks like there's more to it; linux/chromium isn't receiving the serialized wasm module when calling AudioWorkletNode.port.PostMessage
I'm going to try another platform after I can update the game when ratings are over. As a sanity check, I compiled a hello world wasm module with Go and tried to post it, also fails. The failure message, which can only be seen by setting `port.onmessageerror` in the AudioWorklet, only provides the very informative MessageEvent "messageerror" with no trace or anything :D
It's probably something silly on my part, this is definitely supposed to be supported.
Because early on (like december and hoot 0.2) I decided to init audio context on page load. I carried this code over and only found out last day that chrome requires a user gesture before it will allow starting the audio context.
Of the time I got to work on it, most of it was figuring out how to get the hoot 0.2 stuff to compile on 0.4 because I'm a scheme noob and didn't understand import changes. With all the technical details identified now I'm going to make it more user friendly and will do an ANN on mailing list afterwards.
The game jam was a great spark to get back into things, much appreciated!
it's a noise cancelling game, I should have made the initial sound on load go 50/50 between cancelled and not (green and red) and then one would just slide the 2nd slider to zero while green to lock it in; would be a good intro.
Instead the first sound requires use of both sliders because I was loading things I found complex and interesting while working; terrible first-user experience.
Going to replace the two sliders with a single X/Y grid since apparently this runs well on mobile firefox; didn't try that until after jam.



