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PNW

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A member registered 30 days ago · View creator page →

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Thank you so much for the feedback! yeah, it's a slow-burn type of game. Glad you had fun!!

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1. Good catch. The date up top wasn't advancing as the days passed — that's fixed in the latest build. Reload and it should tick forward now.

2. Totally fair, and you're not the only one to hit this. Dead Letters is more of a reading game than a doing game — you're dialed into a small town's bulletin board, reading it as it shifts over about a week. There's no task list, no objectives, no timer counting you down. You just read, jot things in your notebook ([O]), and reply to a post when it lets you — that's the [R] option, which shows up on posts you can actually answer, like the message to the fire chief. The story comes together from what you notice and what you miss. [?] pulls up the guide anytime. Go back in with that in mind and I think it'll click. Thanks again — feedback like this is exactly what helps.

I welcome any feedback to future shape the series, thank you!

Hello! I just released this sequel - hope you like it!

https://pnwgames.itch.io/dead-letters-kelvik-station

Awesome theme page!!

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Dead Letters is a browser game where you're the new municipal records clerk for a Washington coastal town — population 340, or it was. A washout closed the only road in the week before your first day, so you do the job the only way left: dialing into the town's community bulletin board down a crackling phone line.

There's no objective list and no clock on screen. You read — community posts, classifieds, fire-department incident reports, a church newsletter — across four acts, toward one of two endings, shaped by what you read, reply to, and miss in time. It runs on a fully procedural amber CRT terminal, dial-up boot sequence included.

Play here: https://pnwgames.itch.io/dead-letters

A complete mystery in about 2 hours. Atmospheric horror — no gore, no jump scares, just a town that already knows and is being very, very polite about it. Feedback welcome, especially on pacing and the endings.

Thank you so much for your kind comments! I'm definitely working on a sequel! 

If you have any feedback on how to improve, that would helpful!