36684 points! The use of color makes distinguishing some sizes difficult, but I've been playing this every so often for about a week and it's been a lot of fun to just chill with while I strategize choices and await inevitable failure.
pneuma163
Recent community posts
Good to know! One thing that is still unclear to me is how to upgrade a building. When I click on some buildings they have products that require an upgrade, but I haven't found that feature in the demo. Is that also only part of the full game?
Edit: nevermind, I answered my own question through playing! The "upgrade" here also refers to the usual tree of upgrades, not to upgrading the building itself.
And having finished the B-sides, yeah, very cool, lots of fun, and I can't help but wonder if the new wall material is a hint of what's to come. Also you might want to know that in the current Steam version you have what I interpret as being a bad respawn point in 3-B right before the short zig-zag fall near the top of that portion - it's the same respawn point as in 3-A but the B-side has no floor there.
That was a generous demo and a lot of fun. I finished it on Steam and started the B-sides (I only beat the first one, but that was for lack of time to keep playing). My advice to players: if the upgrade seems very far off, then explore. My only bit of feedback to the dev is that I would suggest making it *very* clear to a new player that there is somewhere new for them to go to after they get the wall jump upgrade. Maybe a camera shift/pan that happens whenever they are standing near the first level's start (unless they have since visited the second level), but I think something to make the availability of a new area clearer would add that extra bit of polish to the game.
Oh, also I wanted to compliment you on the pacing of the tutorial. That was genuinely impressive to me. It was informative without being overwhelming and it opened up and made me aware of the mechanics of the game in a way that felt a bit like discovering new cool things while also answering questions.
This was fun to try out for a bit. I think my main current piece of feedback would be to make it clear in the demo what is part of the demo and what is not. Or maybe that's worth including in the description here. I finished my 15th expedition and got shown the "end of the demo" screen but could keep playing, so I assume the demo restricts features and not time. I noticed that I made it down a level or two (I forget) of the mines and then the next blue arrow did not open the next level, so maybe that was it? I also could not figure out how to upgrade a building to make more sophisticated items, but maybe that's demo-locked? Anyway, from the bit of experience with the demo that I had, it has a satisfying gameplay loop and I'm curious to see what else gets added as well as what the experience of the full game is like.