Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Leslie Young

8
Posts
1
Topics
42
Followers
35
Following
A member registered Jan 01, 2015 · View creator page →

Creator of

Recent community posts

I've released a new game where you must match the gems printed on a card to activate and play that card. It is turn based and you have a limited number of action points per turn. These action points basically determine how many gems you can select per turn to activate the cards with.

There is also harvesting which works similar to combat in that you "attack" a resource node. The cards you use for this are just the back sides of the combat cards so not only do you need to be careful about what cards are selected for combat but also whether they will be useful during harvesting. The harvested materials are used to upgrade cards and unlock new characters so that it is easier to reach higher levels (it is a dungeon tower so you go up, not down) during the next run.

https://plyoung.itch.io/tower-guild


 --rendering-driver d3d12  

Would be nice if these were vectors.

Thanks, now I understand it better.

How does Content ID influence  streamers of a game which makes use of this music. Would they have problems with monetizing or take down of their videos for example?

(4 edits)

The UI is broken on ultra-wide screen (3440x1440) for the panel where you choose terrain in main menu. Top bit of it is not visible as it is off screen. The "Welcome to Terra Nil" has the "0% of 50%" circle over the text, again probably cause of the alignment. Popup/tooltip for the bottom-left circle, again off-screen.

You need to test the game against ultra-wide. In Unity you can add new resolutions to test in the aspect ratio drop-down in game view.

More and more people have access to these kinds of resolutions so you need to either add support for it or you need to lock the game res to aspect ratios you designed for so that we have black borders on sides when game will not work well on ultra-wide.

I've added an "easy mode" to the new version . enjoy ;)