Yes, that's the only choice. There was a 500 word limit with this jam. The one where you live is the good ending! :)
plutoerebus
Creator of
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You can access the x, y, and room as variables by modifying the direction in dialog hack.
First add these lines to the last part of the hack code (in bold):
before('startDialog', function () {
var direction = keys[bitsy.curPlayerDirection];
if (direction) {
bitsy.scriptInterpreter.SetVariable('playerDirection', direction);
}
//Extra variables
bitsy.scriptInterpreter.SetVariable('playerRoom', bitsy.player().room);
bitsy.scriptInterpreter.SetVariable('playerX', bitsy.player().x);
bitsy.scriptInterpreter.SetVariable('playerY', bitsy.player().y);
});
})(window);
In your case I don't think you'll need to save the room, so save X and Y to new variables (play_last_x, play_last_y) before you move, then load them when you exit to the new room.
Save:
{play_last_x = playerX}{play_last_y = playerY}
Exit/Load (replace with your room):
{exit "2" play_last_x play_last_y }
If you run into problems, make sure you save the variables in a different set of code than the one that loads them. Since this a hack, you won't be able to see it in the editor. I recommend uploading to itch to test following this guide.
I've been developing an RPG in Godot for the past few months that has systems for dialogue, battles, maps, etc. Is it acceptable to re-use this for the jam if the characters, story, and assets are mostly created during the jam time frame?
I feel like this is not that different from using something like Godot's RPG template, so maybe I'm being paranoid, but I wanted to make sure. Thanks!
I'm already at 600 words with a VERY short story with only 2 interactions, so I was thinking about breaking it up into parts and having 1-2 additional submissions that continue the story. Is this encouraged or discouraged? I don't want to make it seem like I'm cheating. I can get creative and remove some extra text if I need to. Thanks!




