Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Pluto2010

13
Posts
5
Topics
A member registered Jun 22, 2024

Recent community posts

Setup the machine again and recorded it this time.

Think I've found MY mess-up. 

The calculator i used on my phone for feed rate doesnt have custom bit sizes. I put in i want 0.1 chipload but  just looked and that's for a 3.175mm bit.

Found the calculator i used to  use and it should be around 230mmpm not 2000 odd.  Whoops!!

Video for fun:

Thanks will give it another go.

I can manually jog all axis making it very strange.  It all happens so fast, might record the next attempt so i can slow it down if it does it again.

That resolution screenshot looks alot better.  I wasnt sure why it was doing that weird bit.

Have sent you over the project file thanks.

Im using the GRBL Metric post processor and running with universal gcode sender.


It does put the gcode in,  should it wait for the move to complete before moving on?

X19.51 Y302.47 
G0 Z10.00 
X40.63 Y301.65 
G1 Z1.02 F120 
X40.51 Y301.74 Z1.01

Hi.

Been a while since i last used the machine but i cant get past the first rapid move when it should goto the safe height.

Every time it snaps the bit .

I've tried setting the rapid heigh to 15mm to try and exaggerate the move but it still snaps.  It always seem to snap with the bit at max depth of the last cut before moving.

The preview doesn't play the move and skips from last cut to new location so assuming that is whats being output to gcode. no raise then move, just move.

Please help :)


Thanks


Thanks Charlie.

Il have a look at that, I love making things with lots of details rather than size so I'm always happy to slow it down if the machine can't keep up.

Is there any way when you scale the model in x&y to also scale z? It's one of the only thing I can't figure out in PixelCNC.

Hi.

Just thought I'd post a comparison of PixelCNC and another program*.

This is only my 2nd and 3rd model so still learning.

Same:

-Model, scaled down to same dimensions.

-Stopover and roughing cut depths

-Bits, 3.1mm roughing, 3.1mm finish pass, 0.5mm Tapered Ball finish pass.

The other programs version seemed a bit flat and difficult to see depth. 

PixelCNC to me captures more detail and also seems to pop more.

This was only a quick test carve so i need to not do the 3.1mm finish pass to remove lines.


*not mentioning full name as I don't want to get anyone in trouble but with pics, you know :))

I can add for anyone having the trouble in the mean time.

Google Chrome Remote Desktop has a option for relative mouse that works.

Splashtop works OK until it decided my device wasn't on the same network.


Software that doesn't work:

Microsoft RDP

Teamviewer

Anydesk

And some more that I can't remember.

So it appears to be a remote desktop issue.

My machines don't have a screen and I do it all from my laptop using remote desktop.

Just tested using splashtop and it seems to be working perfectly!

It is weird.

I've quickly recorded, mouse physically moving mm's.

Quick demo of issue

Camera controls are OK, am able to left click move and right click rotate.

Hi.

Sorry, another question.

I'm finding that the UI is really sensitive. Actions like resizing the layer, with smallest of movement it's gone off the screen.

The angle radial etc also spin uncontrollably.

Have tested on 2 machines, keyboard and touch pad.

Any ideas what could be the cause?

hi.

Purchased holocraft to mess around with.

When outputting to cnc are values in tool diameter etc mm or inches?


Thanks

Thank you.


Will give it a try when I'm next playing :)

Hi.

New to the cnc world. Just trialling pixelcnc . It seems to be top so far!

I've added a image layer containing a greyscale depth map.  All has imported OK and it has identified the 3d model.

What I would like to do after it has finished the piece is to then cutout the piece from the material.

Is there anyway to add a step to cut the perimeter?

Many thanks!!