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playturtlejuice

12
Posts
A member registered 86 days ago

Creator of

Recent community posts

Que alegria ler isso. Obrigado de verdade pelo carinho

Saber que você jogou por horas, descobriu várias combinações e ainda se divertiu com a gameplay deixa a gente com um sorrisão no rosto

E olha, se toda a indústria brasileira fizesse jogos desse nível, a gente ia jogar tudo sem parar também 😄
Valeu demais por jogar e por mandar essa mensagem. Isso dá um gás absurdo pra continuar fazendo o jogo ficar ainda melhor 💛

Thanks a lot for writing this up, really solid points.

You’re right about the difficulty curve. Enemies being mostly reactive makes hand planning very safe right now, and we’ve been talking about more disruption exactly like the examples you mentioned. Belt pressure, stance interference and passive damage are all things we want to explore more.

Map feedback is also on point. We like the freedom it gives, but it does reduce tension. Fog of war and forced encounters are ideas we’re actively discussing. Good catch on the island tile too, that’s a bug and shouldn’t happen. And yeah, empty areas need to feel more worth the detour.

Really appreciate the thoughtful feedback. This kind of stuff helps a lot.

Thank you so much. Super happy you enjoyed it, can’t wait to get the full game in your hands.

Man this was awesome to read. That balance between new and familiar is exactly what we’re chasing. You’re right about map and visuals, still lots of room to push there. Thanks for the honesty and the hype, really means a lot.

Thanks a lot for the detailed feedback, really appreciate you taking the time. You’re 100% right about zoom and click behavior, that’s on our list and the tutorial def needs to explain it better. Also thanks for reporting the freezes, even small stuff helps us a lot at this stage.

Thanks so much. Hearing this for a pre alpha gives us a big motivation boost. Really glad the twists landed for you.

Pacific Rim meets Slay the Spire is a huge compliment. We’re really happy you’re enjoying the ride so far, more cool stuff coming for sure.

Ok this comment made our day haha. Punching Godzilla is now officially canon. So glad you had fun with Boreas and the hangar life. Thanks a ton for the love.

That means a lot, honestly. Finding new combos after days of play is exactly what we hope for at this stage. Thanks for sticking with it 💙

We added higher system requirements to avoid low FPS issues, but the game is now properly optimized. If your friend has a gaming PC from 2020 or newer, feel free to send it their way.

Thanks for the attention, and I hope you had a great time playing

btw, we are gettomg these types of feedback of the game being a bit too easy. Suggestion on how to make a bit more challenging? 

Hey, thank you for this, really appreciate it 🙏

Super glad you enjoyed the conveyor belt and positioning systems and that the Drifter + Infuser combo worked so well for you. That kind of broken synergy is exactly the fun we want players to find.

And thanks for the heads up on the overheat bug, that def sounds wrong and super helpful to catch early. We’ll look into it.

If you’re down, come hang with us on Discord, that’s where most testing and feedback happens: https://discord.gg/bYSUpd7mwF