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btw, we are gettomg these types of feedback of the game being a bit too easy. Suggestion on how to make a bit more challenging? 

I think I generally find it easy because:
1. Enemies basically just deal some damages on their turn or reactively, so the 7 cards hold on my hands can well prepare for most situations. I think some mechanism (static shock (damage on playing or discarding cards/gaining charge/gaining card), conveyor belt disrupt (forced discard, disable positions, forced shuffle, forced swaps), stance disrupt (no landing, damage on flight/landing), pierce)
2. The map gives a lot of choices, making encounters easy to prepare for. I personally like the idea, but perhaps trying something like (perhaps as options): fog of war, forced encounter (countdown or ambush), no return, fewer repair shops. Btw I think island tiles (away from the mainland) are not reachable, and one time the elite tile fell there and I couldn't reach it. Also areas with no features are not so rewarding to explore.
Good luck!