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playrth

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A member registered Oct 12, 2020 · View creator page →

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Its a fun game. Loved the cad animations, especially the part where the cat slides from wall. The platforming can be improved, you should look into coyote jump. Also you could more details to platforms which can be climbed, expect from that the art looks good.

Damn! that twist caught me off guard. Nice story, you should complete this game, the story makes so much sense. Small Suggestion , if you are trying to show that the players is slowly understanding then, you should slowly change the  shape of the order to that of the item maybe a fade or shape distortion would do. Also, you could check if the player is getting a symbol correct every time, then you could reveal it.

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Play button is not working

The lighting in game looks really good. I can see it as a full fledged game. More than trying to find the objective, I enjoyed exploring the map. If interesting locations are added to the map, it would really be fun.

Liked the pixel art style and the game concept. The starting game cutscene looks really nice. Apart from few bugs while changing time, the gameplay is really good. 

Awesome game. Loved the Parallax effect. The third level was the best, liked how everything would turn dark and light up, was challenging. It could be made into a full game.

I really had fun playing. I liked the detail where the virus would appear on the screen when you transition to real world. This is a nice concept, and the gameplay ties to the story as well. You should make it into a full fledged game. Also if the character were to turn 2d when on screen it would really look good and make sense.

Points for  character and UI animations, it looks really good. Also the audio, loved how it changes in second phase of each level. Gameplay wise too, its solid, just few minor bugs in second phase, where the character would get stuck sometimes. You should try making it into a full fledged game for mobile or pc. Also if it had a small story, then it would have felt more impactful.

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Points for art style, it looks really good and for using audio as input. Unfortunately I was not able to clear level 1 even when i shouted😅😅. 

Points, for good audio.

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#DEVLOG 3 - 15/06/2021
⚡ANNOUNCEMENT⚡
 So I have an announcement to make, I have been working on this project for too long. It has been almost 2 and half months and though I want to add more content to the game , but it cant be so. When I started this project I knew that I couldn't get too attached to this project thus I decided to complete it within 2 months and publish it as soon as possible. But due to college and this pandemic I have a long  due. I like this project a lot but I have lots of gap in my knowledge and I want to learn more as well as I want to create other projects too.  Therefore I have decided to publish it on ✅26th of June ✅. I am gonna create as many level as I can till 26th and publish it. 
⚡Progress Till Now⚡
So I have started creating new levels. I'm currently creating assets, like jump-pad, cube spanners and other kinds of interactable. 

 ⚡SCREENSHOTS⚡
JUMP-PAD
CUBE SPAWNNER SWITCH


Looks nice 😍😍😍.

Is it a game just like goat simulator and just die already?  Looks fun. Though its too dark to see in ur gameplay.

#DEVLOG 2 - 10/06/2021

⚡WHAT I HAVE BEEN UP TO?⚡

After my first devlog I started working on level design and creating new levels . At first I thought it would be a easy task instead I just stared at the blank screen for 2 days straight with no idea😥😥😥. Fortunately I had a revelations  😇😇😇, I don't know shit about level design 😢😢😢. So the next day and next 3 days as well I started watching videos on youtube about level design and started collecting reference . Yet still I could not come up with any idea😢😢. I just thought of giving up, but on the 4th day a thought emerged "TILL NOW I HAVE BEEN SEARCHING FOR IDEA TO MAKE LEVELS INSTEAD OF MAKEING THEM!!!" . Sometimes its best to start climbing then to spend eternity finding the right spot to start your ascend to the top. So I took a paper and started scribbling whatever came to mind.

☑️MY SCRIBBLING WHERE I MADE A LEVEL WITH BUNCH OF IDEAS☑️

  

While doing so I was able to come up with new Ideas like jump-pads , traps, puzzles , etc. 

⚡CONCLUSION (WHAT DID I LEARN??)⚡

Level design for me should have challenges and layout which would complement the core mechanics of my game . It should not be too long nor too difficult. I have decided to make the new levels as platforming challenges which suits the core mechanics and also cause  I really like platforming game and it was also my intention to do so from the beginning.  Also from now on when I want to create a new game or design a level I would collect some reference and start scribbling right away instead to looking on a blank screen. Its best to put whatever comes to mind out your head into a physical form. 

So I finally came up with 13 new level ideas and have started to block out levels and also  started making and collecting assets . Some people on discord also helped me , so thanks to them too. Here are some screenshots of my work till now:

⚡SCREENSHOTS⚡

  ☑️A LEVEL WITHIN THE GAME WITH SPIKES ON FLOOR AND A TURRET.☑️

☑️ASSETS  I HAVE BEEN WORKING ON ☑️

#DEVLOG 1 - 2/06/2021


⚡SCREENSHOTS⚡
Level 4 Pic

⚡ABOUT MYSELF⚡

My name is "Santosh Ekka" aka PLAYRTH , I recently learned unity and decided to make my first game as well as my first devlog . I was lucky enough to make it as my final year college project as well. I'm really enjoying making this game. Though I know that it won't  be the best game I'm still going to give it my best.  Well let me tell you about my game and its current progress.

⚡About Game ("How I came up with an idea for this game") ⚡

So I really like puzzle-platforming FPP games like portal, Ghostrunner, The Talos Principle and many more , so I decided to make a FPP puzzle-platforming game. I made FPP controls and few movements and made a level (more or less blocks to jump across). I knew my game character lacked  abilities like in other games that would become the core mechanics of my game. To come up with an idea I watched anime, movies, played games and a lots of browsing. Finally I found something I felt I could work on. Presenting (DRUMBS ROLL) my inspiration :

"Trafalgar D. Water Law" from ONE PIECE. He has the ability to create a space within which he can swap two objects as well as himself and this stuck with me. I thought its really a nice ability and started working to make a prototype. Finally I came up with 4 abilities based on his ability which are basically all about" SWAPPING" . 

POWER 1:

POWER 2:


POWER 3:


POWER 4:

So my game revolves around these 4 core mechanics. A player has to solve puzzles and complete platforming challenges using this 4 abilities .

⚡Progress till now⚡

✯ Done with the core game mechanics.

✯ Done with UI which includes menu, level selector etc.

✯  Done with tutorial levels.

✯ Made 3 levels till now.

⚡Now Working on⚡

Currently I'm working on new levels, fixing bugs and balancing and tuning the controls so the it feels smooth.


happy to help😸😸

Really liked your game!!! i love games like this. Hey you should put it in play store. I liked the fact that one has to explore to get to the exit. I would say that's what makes this game interesting. If you could add collectibles or hidden rooms to find n explore it would be great. U could add traps and other puzzles. Greatest strength of this game "exploration".