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PLAY MAKINA

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A member registered Jan 08, 2024 · View creator page →

Creator of

Recent community posts

Your comment is going straight into the project backlog! I will let you know once these changes are implemented.
Hopefully I can include them in the next release :D
Actually, a friend of mine was testing the game today in front of me, and his comments were very similar to yours! Thank you!

Hi @Ssss!PlusPlus ! Thanks a lot for your feedback! What were the parts of the game that you found specially frustrating? jumping clouds, snowmen, crocodiles...? It would help us a lot to spot these areas so that we can change them. Thank you!

Thank you! ^^

Thank you! One of the missions of the game is to bring classical music to the gaming community. Sometimes it's hard to translate it to chiptunes, and I need to do some arrangements that could compromise the feeling of the song, so I'm glad that you like it!

Thank you! I hope you like it! I still have to polish the demo game a lot so any feedback is extremely helpful at this point. Thank you 😍

Thank you! Yes! She is a forceful, clever woman. The fight with her is very challenging!

Thank you!!

I like it! I have a very nice feeling watching this little cut-scene! :D

Thank you!! I like your cut-scene a lot too!

Ah! I tried to replicate a kid jogging with small steps:

But most likely I need to change it so that it looks more natural. Thanks for pointing it out!

Thank you for your feedback! Which animation are you referring to by J&R?

Thank you!

Thanks! I'm glad that you enjoyed it :)

Platformer & Adventure game for Game Boy designed by a 7-year-old child.

Play the demo here: itch.io

Maki Makulo is designed having adults and children players in mind:

“I made this game with just one goal: A game that my now 7-year-old child can play and have fun as a kid. But with a depth that he will probably only understand when he is an adult.” - PLAY MAKINA 
  • A captivating story full of values & teachings will push you to advance through the storyline.
  • All texts are in UPPER-CASE to help kids who are in the early stages of learning how to read.
  • Dying does not hurt; plenty of checkpoints, no lives, quick respawn… while having a challenging gameplay. Because life is hard, but we learn from failing. Failing is the key to success.
  • Cutscenes are skippable, and texts can be disabled. In case you want to have a quick play.
  • After each rescue, our friend can lend us his powers so that we can use them in the following missions.
  • Our reliable sports car will bring us to each mission, where our time to kick some ass will begin by defeating all of our arch-enemy minions.

Who is the girl with green skin that guides us? Why does she seem to know everything beforehand? Should we trust her?

I like it! :D

It looks good! It is a challenging game and addictive at the same time 😃

Hi coffeedripstudios! The functionality I am coding is similar to the "Making movement arrows" so it really helped me your explanation :D We are developing a visual novel using Ren'Py, still in a very early stage of the development. Just by looking at profiles like yours with many games already out is motivating me so much to keep working on our project :) I am posting our progress in https://www.playmakina.com (sorry it's only in Spanish right now :(, but I am translating it to English during this week and continue to post in both languages from now on). Thanks a lot for your reply!

What a beautiful atmosphere you are creating with this game! I discovered you through a YouTube tutorial which helped me to code a functionality of the game we are developing. I executed this game out of curiosity for your artwork and I can clearly see your outstanding potential straight away. Thank you for existing :)