In this post, we want to clarify our attitude on the use of AI in game development during the jam.
AI tools should be perceived specifically as a means of project implementation: they help save time on routine tasks, increase the scale of an idea, or fill a gap in team expertise. At the same time, it is fundamentally important that the foundation of the game — its gameplay, art direction, and sound design — remains the result of your own creative vision. While AI allows solo developers to compete with large teams, it’s important to remember that such technologies can also create unacceptable inequality. For example, when paid subscriptions to advanced services are used to generate a game "from start to finish" without the author's involvement. A healthy example of AI use is when a programmer generates sprites based on their own references, or when an artist delegates writing complex code to AI while putting all their effort into the strong visual concept.
The main idea of this post is that AI is a tool for reaching a new level of creativity, but the games themselves are still born in our minds. This is the approach that will allow us to develop a culture of conscious technology use that will benefit the entire industry. For the reasons described above, we encourage you to indicate on your game page where you used AI tools during development. A brief description with specific examples will suffice: "I used Nano Banana to create 2D seaweed sprites."
Good luck!






