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Playgama

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A member registered Jul 07, 2024 · View creator page →

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Hey everyone! 
We have a Discord channel where it’s easier to communicate and get noticed, so make sure to join us there! We’re excited to welcome talented creators who want to team up and make cool games. Good luck, everyone! 🎮🔥

Leave your discord tag here or join our server to find team there https://discord.com/invite/PAFq6WbvrP

We consider each winner a partner and strive to efficiently publish their game across multiple web platforms to maximize monetization. To facilitate this, integrating our SDK is required.  Our SDK requires only a small initial setup, granting access to monetization on numerous popular web platforms. We've worked hard to make the installation process as simple and intuitive as possible. For most major game engines, we provide plugins that further streamline SDK installation and customization. You can follow our step-by-step documentation to install the SDK. Dedicated documentation is available for Unity, Godot, GameMaker, Defold, Construct 3, and GDevelop. For other engines, refer to the Core (Plain JS) section.

You don't need to customize all of the SDK functionality within the jam! All it takes is to implement it at a basic level.  The basic level includes Required Steps in the Intro documentation section for your engine. If you want to use additional advanced SDK functionality within the jam, you can do that as well. The documentation describes simple steps to set up features such as: Leaderboards, Achievements, In-Game Purchases, Social Interactions.  But if you don’t have time to fully customize them during the jam — no worries, we’ll help you with that later. What matters most is that the basic integration is in place. 

If you need any help with SDK setup, join our Discord—we’re happy to assist!

(1 edit)

We’d love to invite you to take part in our Christmas game jam — Playgama X-Mas Things.

The holidays are getting closer… and something strange is creeping in.
An unknown evil force is trying to steal Christmas — and your game could be the one that stops it.

What’s this jam about?
Create a web game where the hero faces a weird, spooky, totally-not-inspired-by-any-popular-series villain hunting for the holiday spirit.
All coincidences are accidental 👀

Why join:

  • A chance to win cash prizes

  • Opportunity to get your game published on Playgama

  • The ability to start earning from your game after the jam

Join the jam here: https://itch.io/jam/playgama-x-mas-things

wish you the best of luck!

Hey!
The basic level includes Required Steps for Playgama Bridge is in the Intro documentation section for your engine. If you want to use additional advanced SDK functionality within the jam, you can do that as well. The documentation describes simple steps to set up features such as: Leaderboards, Achievements, In-Game Purchases, Social Interactions.

Hello!
You don't need to customize all of the SDK functionality within the jam. All it takes is to implement it at a basic level.  The basic level includes Required Steps in the Intro documentation section for your engine. If you want to use additional advanced SDK functionality within the jam, you can do that as well. The documentation describes simple steps to set up features such as: Leaderboards, Achievements, In-Game Purchases, Social Interactions.  But if you don’t have time to fully customize them during the jam — no worries, we’ll help you with that later. What matters most is that the basic integration is in place. 

Hello! 

We consider each winner a partner and strive to efficiently publish their game across multiple web platforms to maximize monetization. To facilitate this, integrating our SDK is required.  Our SDK requires only a small initial setup, granting access to monetization on numerous popular web platforms. We've worked hard to make the installation process as simple and intuitive as possible. For most major game engines, we provide plugins that further streamline SDK installation and customization. You can follow our step-by-step documentation to install the SDK. Dedicated documentation is available for Unity, Godot, GameMaker, Defold, Construct 3, and GDevelop. For other engines, refer to the Core (Plain JS) section.

You don't need to customize all of the SDK functionality within the jam! All it takes is to implement it at a basic level.  The basic level includes Required Steps in the Intro documentation section for your engine. If you want to use additional advanced SDK functionality within the jam, you can do that as well. The documentation describes simple steps to set up features such as: Leaderboards, Achievements, In-Game Purchases, Social Interactions.  But if you don’t have time to fully customize them during the jam — no worries, we’ll help you with that later. What matters most is that the basic integration is in place. 

If you need any help with SDK setup, join our Discord, we’re happy to assist!

Hey!

We really enjoyed your game during the Green Web Game Jam and have some feedback to share 🌱

We’d love to see you publish it, and we’re here to support you along the way. Just drop your contact info or reach out at kate.ilicheva@playgama.com

We consider each winner a partner and strive to efficiently publish their game across multiple web platforms to maximize monetization. To facilitate this, integrating our SDK is required.  Our SDK requires only a small initial setup, granting access to monetization on numerous popular web platforms. We've worked hard to make the installation process as simple and intuitive as possible. For most major game engines, we provide plugins that further streamline SDK installation and customization. You can follow our step-by-step documentation to install the SDK. Dedicated documentation is available for Unity, Godot, GameMaker, Defold, Construct 3, and GDevelop. For other engines, refer to the Core (Plain JS) section.

You don't need to customize all of the SDK functionality within the jam! All it takes is to implement it at a basic level.  The basic level includes Required Steps in the Intro documentation section for your engine. If you want to use additional advanced SDK functionality within the jam, you can do that as well. The documentation describes simple steps to set up features such as: Leaderboards, Achievements, In-Game Purchases, Social Interactions.  But if you don’t have time to fully customize them during the jam — no worries, we’ll help you with that later. What matters most is that the basic integration is in place. 

If you need any help with SDK setup, join our Discord—we’re happy to assist!

Hello! You can check the presence of SDK by opening the console in your browser, so don't worry, you don't need to prove that you have implemented it.

(1 edit)

Surprisingly, only a small portion of developers are actively using in-game purchases, relying instead solely on traditional ads. But while ads have their place, they often limit a game's true earning potential. In contrast, in-game purchases can unlock a whole new level of revenue — especially when paired with strong game design and player engagement. Those who embrace this model often discover untapped opportunities that go far beyond what ads alone can provide.

The industry is clearly shifting — just like hypercasual games are evolving into hybridcasual, monetization models are changing too. Players are growing tired of constant ads and increasingly prefer spending money inside games for a smoother, more rewarding experience. Developers who adapt to this trend with thoughtful in-game purchases are not only improving player satisfaction, but also setting themselves up for long-term success.

In-game purchases aren’t just a way to earn extra revenue — they’re a powerful tool for increasing player lifetime value. Players who choose to spend, even just once, tend to stick around longer and engage more deeply. Their retention rates are higher, and they often become your most loyal and invested audience.

But it’s not just about the money. Well-designed in-game purchases can actually improve the overall experience. They offer players meaningful choices — from customization to faster progress — and give them a sense of ownership and connection to the game. When players feel like they’re shaping their own journey, they’re more likely to stay, play, and support your work. It’s a win-win: you grow a sustainable game business, and players get more of the experience they love.

We consider each winner a partner and strive to efficiently publish their game across multiple web platforms to maximize monetization. To facilitate this, integrating our SDK is required. 
Our SDK requires only a small initial setup, granting access to monetization on numerous popular web platforms. We've worked hard to make the installation process as simple and intuitive as possible. For most major game engines, we provide plugins that further streamline SDK installation and customization.
You can follow our step-by-step documentation to install the SDK. Dedicated documentation is available for Unity, Godot, GameMaker, Defold, Construct 3, and GDevelop. For other engines, refer to the Core (Plain JS) section.


You don't need to customize all of the SDK functionality within the jam!
All it takes is to implement it at a basic level.  The basic level includes Required Steps in the Intro documentation section for your engine.

If you want to use additional advanced SDK functionality within the jam, you can do that as well. The documentation describes simple steps to set up features such as: Leaderboards, Achievements, In-Game Purchases, Social Interactions. 
But if you don’t have time to fully customize them during the jam — no worries, we’ll help you with that later. What matters most is that the basic integration is in place. 

If you need any help with SDK setup, join our Discord—we’re happy to assist!

That's great! Would love to see a full version of the game in the future.

Friends, the jam has come to an end, but as promised, you have three bonus hours!

We’re absolutely thrilled with the amount of creativity, bold ideas, and wild concepts you’ve brought to life — it’s been amazing to watch it all unfold! 💡

📢 One update: due to the high number of submissions (you really went all in!), we’re extending the rating period from 3 to 5 days to give everyone enough time to play and vote.

Enjoy these final hours — we can’t wait to see your finished games! 🎮

Hello! Please pay attention to whether your UE version has an option to output the build to WEB-format. According to the jam rules all games must be playable in a browser and uploaded to itch in HTML5 format

Hello! Try this link: https://discord.gg/WVQ5bpnkvG

Hello! Try this one
https://discord.gg/WVQ5bpnkvG

Hello! The key priority is implementing the SDK. So, to answer your question—yes, you simply need to connect the plugin. For a step-by-step installation guide, please refer to our documentation.

Don't worry if you don't finalize something or set it up incorrectly, we'll be sure to help with the jam process and if you win!
All questions can be asked on our discord server: https://discord.gg/WVQ5bpnkvG

Hello! The use of such assets is acceptable :)

Hello! If you mean the integration of our SDK, you can find a simple installation guide here: https://wiki.playgama.com/playgama/quick-start
If you have any questions, our experts will help you.
Any questions can be asked here or in our discord channel: https://discord.gg/ez9nPTmd

We've fixed that, thanks! 

(3 edits)

Hey everyone! We have a Discord channel where it’s easier to communicate and get noticed, so make sure to join us there! We’re excited to welcome talented creators who want to team up and make cool games. Good luck, everyone! 🎮🔥

Yes, you may use this engine :)

Hello! Could you please tell us which engine you'd like to use?

Are you sure? As I can see it woks properly. Try this:

https://discord.com/channels/1254698802154180681/1313076971609133106