Bruh
Playfulpetfox
Recent community posts
That would nearly double the work load for an already strained development team. Dialogue change, scenes being re-written, and straight doubling the art needed. If it were easy, every game in existence would do it. It might happen later, but it's not likely.
I am not a dev of this game, to be clear, just experienced with how these things work.
Out of curiosity, are you intentionally writing present events in the past tense? "He'd speak with such conviction that you found it hard to breathe"
You do this a lot throughout the story, using past rather than present tense. It comes across...weird. It's very disjointed when everything is happening in such a dethatched manner.
"You'd pull your head away"
It's like you're watching yourself, rather than experiencing it for yourself. To me, at least, it defeats the purpose of a first person story. I also saw some future tense in there as well.
The art and mid-combat groping feels promising, but feel the game needs a bit of very focused polishing. Specifically, it shouldn't game over when you lose. Getting a game over for trying to get lewds in a game literally centralized on lewd content is just bad design. The player shouldn't be punished for trying to get the content they showed up for.
Definitely really neat! Love seeing a project that stands out among so many others! Can't say I've really found any other 3D vore games that are actual games rather than just interactives. If I had to recommend anything for the vore aspect, I'd say adding more focus onto the actual vore would be nice. Right now, it feels like the idea of vore is there, and not much else since you are there one minute, than in the stomach the very next. The addition of sliding down the throat, possibly even with the ability to manually forward in phases with looping animations, would really add a lot to this.
I.E, you're held dangling above an open maw in phase 1, press E or Space to move onto phase two where your head is dropped in, press E or space again to move onto phase 3 where you're sliding down the throat, and so on.
Regardless of what you choose to do, this is a very interesting endeavor so far, and I look forward to seeing how it progresses! It fills a very sparse niche, and I thank you for that.
Thank you for listening and accepting the criticism, it's definitely not easy hearing harsh things. It's also not easy making a game from the ground up either, so I definitely understand it will take time to grow. I'll be sure to keep up with the game's development, and I really hope you keep at it for long enough that this game starts to shine and gain some traction. It fills a niche that not many other games do, so I definitely would love to see this grow!
Tl;dr, Thanks for taking criticism, and best of luck with this project.
I love the concept for this, but it's in a really rough state. 90% of what I tried to do does nothing, and what does work has to be worded very specifically. For example, struggle, resist, escape, etc don't work. You HAVE to word it as "Struggle against Salem" unless in seemingly the perfect scenario. I found that if I was grappled at one stage and tried "Struggle", it didn't work, but at seemingly another unmentioned stage of it, "Struggle" would work in the same way as squirm. Inconsistency is the name of this game. This, of course, only happens after you get him to appear.
I tried "Call out into woods.", "Run into woods" , "Progress into woods" "Venture into woods" and literally nothing worked. I tried about 20 other things and nothing had any affect. This does not feel good to play when everything you try just doesn't work. I only managed to progress to Salem by just putting "Wait". I know the game is early, but what's available is near impossible to access by anyone with my seemingly lacking mindset for how to fenagle these games. I can't feel entirely at blame when the way forward is still seemingly picky, such as the very, very precise wording for resisting.
Another key example being how "Resist" on its own does nothing, but "Squirm" does. The player has almost no autonomy over their actions, and instead of fighting Salem, are fighting this game's limitations...of which there are currently far, far too many.
At this point, I had just wanted to see what would happen later, but I couldn't get him to even swallow me. I tried "Wait", spammed "Squirm", and tried every variation I could think of for "Give up". Nothing worked, nothing happened. 50 "Squirm"s later and nothing changed. I did what my character couldn't and gave up on the game, because it's near impossible to find any of the content.
I look forward to seeing this game come along, but it needs a lot of TLC right now.