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player toaster

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A member registered Mar 04, 2021 · View creator page →

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well done, could use some music, and the win sound is really loud

Really hard, you die to quick, and the ghosts are to fast, there is no how to

This was really well made, i really like the puzzles it was amazing

Pretty good, is a little loud, and rather hard, but pretty good

pretty good, could use a little more sounds lick music, and the death sound plays several times when you die

played the entire thing, i love it

is pretty good 8/10, like the music but the sound effects are pretty loud

it is very hard, and i physically can't punch the little robot, like the sound tho

Really well made i LOVE the menu, and is pretty good music, though id recommend intergrading a scoreboard

if one seem's glitched, press "esc" or the pause button, and then rese

very hard, and quite, add some very quite music or ambients

really well made, id recommend some background music, and variance in pitch on all the PING's

please do not put the cheat code in the comment

thanks!(bit late aint i)

what happend to bieng able to make space

im free, i have a good experience with 2d art, especially pixel art(https://player-toaster.itch.io/nine-hells), - player_toaster#2058

@ojam, i am familiar with code languages: gdevelop, UE5/4, and am excellent with pixel art, and 2d art, and know a little about 3d art

i have a small idea on how to code, with unity(never used it, i use UE5), but i have good amount of skill with 2d art, pixel art,

you an me both, mine had a better menu and music, and sound fx better, but then al is lost to time, couldn't submit it in time

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cats > dogs, cats = less maintenance, cuter, more cudly, i happen to have 3

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how do i get on the Whisk? cool graphics

love the music, could use some particle fx like jump, or death, also death is slow, like you fall, you hit floor, then sit there for 1.3 seconds and play death anim

during fast pace mode, you cant place chickens

after i got 4 gandalff chickens, i could't upgrade any new chickens

love it, needs more lvls tho, and i think a couple more FX, like daggers breaking against walls, and fire ball causing explosions

amazing! sa this on discord, checked it out today, amazing!... love the sounds and black and white color scheme 

awesome, love the style for attack

i can't rate it, cuz i couldn't get my entry submitted in time, this game deserves lot, its amazing

these ~might~ be 64x64

it's better to use a 128x128 image and then shrink it, as it would produce good looks on a small area(try grid 32x32 grid setting)

      

use the "tiled sprite horizontal parallax" on all three, each with a slightly different speed, and all on the same layer

also, a brief desc of your game, or the game setting(ie. happy, gloomy)

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does it madder if i make a background in paint.net then pixle-ate it?

and you want 32x32, not 64x64

i have done arts of: 9x18, 64x64, 32x32, 16x16, 22x22, 70x70(last 2 are not my strong suits...)

i happen to be looking for team members, i have a good skill in gdev programing(1+ 1/2 years), i also happen to be good with gdevs sound maker and i do a lot of art things(all the art in nine hells(gedev weekend jam) where done by me)

ok thx

also is there a limitation to the programming software

i need help,(its a topic i literally just created) can i make a transparent boundry(invisible in game, required for tile maps) without using your assets?

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am i allowed to make a transparent boundary?, for tile maps this would be ALMOST required, but if @kenney dosen't have a boundry asset, then things would look ugly in the editor, as i would be using a random sprite, and hiding it at the begging of the game, also am i allowed to say, add a jetpack or hat onto a sprite?(tip to others: don't do that, make a separate sprite and glue it using events)

where be the update❓