Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Aug 21, 2018 · View creator page →

Creator of

Recent community posts

simply give me some credit in the credits for using it and iam happy.

How big or small is up to you :)

Thanks for the help here when iam lazy ;)

I hope to be able sometime soon to do some coding again .......

I do really apretiate that you help others ;)

Cheers p8b.

i have a messy test project where walls work but still not the other things.

Iam very short of time but when i made a qick look a while back i could find that it is all boxes that have faces with no texture that have problems.

in the 3d cube files there is a if else statement to check if an texture is used or not.

if removed they work.

gui and sprite weapons is something after a gm2 update that changed on wath depths gm2 renders them.

So nead to be completely redone.

Sorry for lack of updates but iam completely overwhelmed with other work right now.


Keep on working on it and all best wishes on the coming release.

The hardest part is to finish a game :)

Great work so far.

I have not played it so far but looks promising.

(1 edit)

The first basic instructions on editing the world in the template.

Wall editing.

Door editing.

Elevator editing.

Very nice and thanks for sharing you 3d know how on gms 2.

I have used some of it in a project of my own that i learned from you.

Hi and thanks for the invite :)

Iam currently not coding to much and work at a factory instead.

thanks :)

But i never heard of the window door bug?

I will try to look in to it at a stage when all overtime is over at the factory.

I work 10-11 hour shifts so not much energy right now.


Very nice to hear :)

As soon as all overtime at the factory slows down so do i hope i manage some more projects ;)

To hard to play or found a bug where a door is a window instead :)

Iam not that much online nowdays if it takes some time for me to answer.

Hi folker.

The source code of that where done with a co programmer from the uk that have copyrights to parts of it that i dont have any contact with anymore.

And i have parts of the source somewhere but know agk updates completely broke the source at some part.

Iam not sure wich usb stick i have it one?

I do think its hard for me to release the source without being able to double check with the co creator.

If i would find it :)

The game code is old and i had to rewrite bits.

Report physics issues like jumping you find and other bits.

Great tunes and used some in my old game and replaced playonloops music ;)

Looks lovely.

Will purchase/donate when i get some money in the bank :)

There is a new update with many fixes and added bits so let me know how it runs :)

Fixed the trophy screen errors also.

It got a bit messy when the game where created with the old pixelstein engine.

Thanks for all the feedback mark..

You help the game get better ;)

Darn thats the mobile code that dont get sorted properly …

Going to look thru it and make a better help screen.

The engine is supposed to detect windows,linux or chromebook or android mobile device and sort all data.

But the blame is on me as i have bin lazy with the 8 breed updates and checking everything properly.

The game have pretty much bin dead in the wather until lately so i have bin a bit lazy with updates on it.

But i will improve the update rate now when i have people that buys it also.

Iam one man small indi dev so iam a bit slow sometimes ;)

You guys that motivate me to keep them coming :)

The screen you show is the android player screen so thats even more weird?

Its used when playtesting on android ?

When i know 2.3 works better so will i release a new demo also.

Could you try version 2.3 and let me know if its better for you?

Fixed and added a few things also :)

I develop the game on a windows surface i7 with windows 10 64 bit ?

So weird the error happens?

The latest have auto pickup already?

Thats really weird ?

This is a hack because its originally a mobile game for smaller screens.

Iam going to see wath i can do about it ;)

Missed that one..

Its very annoying because its a update to my compiler and editor that messes up sprite depths.

I had to manually go thru all sprites and check them.

I updated from classic to studio and it is still in development and a bit buggy.

Thats me being unclear there in the game.

Complete a map gives one skull

kill all one skull

all gold one skull

all scrolls one skull.

so you can complete one map and all gold and kill all for three skulls.


so you can complete one map and all scrolls and kill all for three skulls.

Iam going to make it more clear in next update.

I might have to make doors enemies opens be unlocked :)

Did not think of that so far.

Iam working on a update so could you let me know how it plays later?

Its windowed and now do you auto collect all pickups to not break the flow in the gameplay.

I had to fix a bunch of weird new bugs because they updated my compiler and ide so many old commands where broken now.

I use sprite commands for buttons and they have changed something in the depth sorting that broke some of my code.

So if you find any broken grafix let me know…..

I will try to make some more updates during the week.

It is 50 + maps made by hand that get mirrored and flipped randomly to generate as random experience as possible.

This where my first experiments with some random generation so there is probably some hickups sometimes.

And the hardcoded parts to make it play better on computers is a bit messy.

Sadly so where 8 breed and pixelstein written and developed for mobile phones from the start and later converted to work on computers as well.

Aiming for mobile play is probably one of my largest mistakes since i started doing small games again.

Toons of work for peanut pay :(

Thats why i develop its dark bob for computers only now.

Sadly so is the source code a bit messy in 8 breed and pixelstein after upgrading tools and compiler 2-3 times during its development.

The tool i use to make games upgraded with a visual placement editor for 2d assets during the later development of the 2 games.

And messed up the code when edited in it at the start,it had autotabs and things like that so the code have random line spacing and bits :)

More irritating for me to work with now :)

But iam actually going thru the code of 8 breed now and trying to clean it up for a update later on.

Please report any bugs you find so will i try to fix them.

While i ported the 2 games to computers so did i also have many forced updates on google play for them so i could have messed some bits up.

Cheers and thanks for the feedback ;)

Iam implementing a trophy system like in pixelstein and got delayed.

Let me know if you guys want a early release anyway?

Its not working but logging some data for the Trophys.

Cheers play8bitars.

Love your stuff and use them again :)

Love your stuff and use them again :)

I do use modified assets in the game.

I use assets from.


Moose stache.

I cant find the name of the artist that made some very nice background templates i use in some of the menues so cant credit this artist?

The zipp where only named matriax free assets????

The rest is painted by me so far.

When i use assets in a new projects so do i try to pay some extra to the artists once again.

I know now why i use fullscreen.

The mouse controls for turning got messed up in windowed.

But i will try to look in to solving it sometime later on.

That is pretty simple to do i think.

Have to check it..

But could release a windowed and full screen version if i cant solve it in the same app.

Iam happy to see some early birds supporting the game by buying early builds :)

I only want to say thank you and much more fun stuff is coming and will be added.

Hi xaby i will try to look in to it in the future :)

I do not want to sound grumpy but iam swamped with work and other bits right now ;)

Thanks for the feedback.

The game is still in its very early stage so much of it is placeholders and are going to be fixed.

The lack of work on it is more or less that my payed games neads my attention and i am a single dev that also work fulltime at a factory :)

I have to support my paying customers first and then update free games ;)

I have used libgdx,unity and c++ before and switched to the current one to focus on mobiles and try it out.

The current framework makes it very simple to publish on ios and android and charge no extra fees after purchasing it for 60 gbp/us dollars.

But i have looked on godot and unity and are ready for a switch soon maybe?

Made it more clear on the main page.

I will add more at a later stage.

Use as you please…

I neaded a plain and simple font for my game and wanted to share it.

Its a retrurn favor to all great people on itch that share free stuff i have used for prototypes and more  :)