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PLASTUS

78
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A member registered Jan 16, 2025 · View creator page →

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The idea of cancelling the upgrades came to mind because some upgrades can be placed on existing belts and some have to place a new tile.

My problem was that I couldn‘t really see my playing field when deciding for the upgrades so I sometimes regretted my choice because of my field constellation :/

Maybe you could add a way for the field to be visible during the upgrading process by making the UI invisible or something?

Or like my initial suggestion make the upgrade cancellable after selecting and realizing that there isn‘t a good spot for the upgrade :)

This was such a solid concept and you implemented it quite well :D

It felt very polished. The Feedback I could give would be about the ui and generally the aesthetics. Also I was missing music :(

Keep up the good work! This was a good game!

Nice small game :)

Really liked the aesthetics with the shader and all!

The cam was a bit buggy and I was missing a skybox but all in all a great small prototype.

Good job!

This was great! Very fun game and awesome mechanic! :D

I really liked the idea of "retracting" and I loved how you made the "explaining mechanics" so fun xD

Nice Game! I like how you put multiple games into one game! Kind of reminded me of Until Then :)

I liked the gameplay loop and it was fun to find new ways to reroute the packages :)

It would've been great to use RMB to Spin the belt into the other direction because I lost a few packages through having to spin the belt three times in the wrong direction :/

I'm not sure if you AI generated the texts, but it was a bit hard to decipher right away what each upgrade did and it pulled me out of the game because I had to stop, read the text, figure out what the upgrade does and decide how to use it...
It would also be cool to be able to cancel the upgrade if you haven't placed it yet :)

Besides that: Nice game! I'm sad you used AI (because I'm personally against using it), but I can't deny that this game was a lot of fun! So good job!

I'm sorry to hear that :(

I don't really know what the issue with the linux build is. I sadly don't have a linux distribution to test the issue atm :(

I'll try to fix it and get back to you.

For the web build: What do you mean by "points upwards"? Is your mouse trapped by the game and but you can't move it?

Very solid entry! The gameplay was difficult, but not frustrating :D

Bonus points for this being a Comodore 64 Game!

Only critique i have would be that I can connect LEDs without making them line up between + and -

I liked the minigames you had to do, but I got stuck at one and was kinda softlocked :/

Great game! I love puzzle games and this one became really challenging in later levels :D

You know, for this being just a "proof of concept" it actually felt quite satisfying. I could think of numerous ways to spice up the gameplay loop, so this one definitely has potential! :D

I don't think the limitation is bad in general. But there could be a few other approaches you could use or things you could tweak

For example:

  • Make the booster energy reset after death
  • Make the booster energy recharge as fast as you use it up (or a bit slower so it can't be exploited)

For future games just think of it like "what is the limitation achieving?" and if it is possibly frustrating, think about how to make it less frustrating :)

That's how I do it at least :D

Hallo, interesting game :)

The UI is very well designed and I like your story concept. I also thought it was a lot of text. I don't mind reading, it just felt like I was reading a novel instead of playing a game :D
It is not a bad thing inherently! Just something I felt while playing :)

I think I see the vision. I like the idea of switching dimensions :D

It reminded me of a few games I played before. Especially Twisted Mask.

It was just a lot going on I guess :(

The music was way louder than the voices and I got really confused at first because the game was already going during the dialogue. I got stuck  a lot in the beginning but when I got the hang of it it was doable :D

The second level was my favorite because in the first level I could just go afk and occassionally switch the dimensions lol

I think if you give this game a bit more polish it could become really great :)

I like the story of your game :)

But the ability cooldown doesn't reset after death, so I spent most of my time waiting for the boost to recharge :(

I really liked your UI design with the electrician thingy :)

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I really liked this one because it gave me nostalgia for these old Pixar games I played when I was little. Idk if it was on purpose but if it was: great job!

Also nice mechanic. I just thought it would upgrade to multiple wires or more buttons or a more complicated net of connections later on, but I know how little time we had so this was totally fine :D

The mechanic was very cool. At first I thought it was buggy but then I realized that I'm actually supposed to disconnect stuff again (I got stuck before the part of the game explaining that lol).
I really liked the idea of connecting to stuff and disconnecting again. There are a lot of things that could be done with that kind of mechanic :)

P.S.: I got to the square >:)

Cool idea :D

I really liked the snake enemies. They looked so cute but jumpscared me when they ate the chameleon xD
They posed a great challenge. Especially in the last level!

My feedback would be:
Maybe it could've been communicated better that the chameleon can walk on the other side of the twigs aswell? As it is kind of crucial for the game and I only found it out after mashing buttons xD

Also small bug report:
When I tried to restart the game via home the camera got buggy :/

I'm curious on how the final product will look :O

Thank you so much for your detailed feedback! It will be very useful when fixing the game. Especially the part with the mouse movement! I did this in all my games so far and that might fix issues for me even in future games :)

You are allowed to fix everything that is already part of the game :)

It would be prohibited to add new levels, but adding a crossair for better aiming should not be a problem at al. Especially if you already implemented it before and accidentally removed it :)

Cool idea combining the callcenter with a magical theme :D

I got a few performance issues and when I tried to expand the tab, the game stayed small :(

The vibe of your game was on spot!

I also had a bit of a problem with connecting the outlets though

Keep me posted! I‘d like to play it again when the bug is fixed :)

Hi, I liked your game :)

Here's the link to mine: https://itch.io/jam/gamedevtv-jam-2026/rate/4574276

Thanks for your feedback! :)

Could you tell me what kind of performance issues? I‘d like to fix them :>

I really like the games idea and your artworks :D

I also had the bug with the notebook:



I assume that it is originating from your font. Godot can't handle certain Font Symbols in its html export.

I would also like it if you could make dialogue faster by pressing space multiple times :D

Hi, once again thanks for your feedback! I found the bug and now uploaded a fixed version of all files. The executable version should work like a charm now :>

Fun idea :)

It was especially smart with the soul part because that stops people from using autoclicking and it fit the games concept :)

Was just confused that the AI Bot wasn't draining my soul aswell ;)

Thank you for your feedback! I will try to upload a fixed version :)

I really like the idea!

But it was a bit difficult to play because the Button Emojis aren't shown in the browser version :(

It was also a bit difficult because the pipe connections were not always at the same parts of the Tetrominos and a lot of pieces were just dead ends, which increased the difficulty even more :(

Maybe it could start with easier blocks and get increasingly difficult?

I couldn't make it past the first door because I didn't understand how I'm supposed to open the door :(

Also bug report: If you open the journal and press J again the entries get duplicated :)

Nice concept :D
The gameplay loop was interesting, but the controls were very difficult so I got a bit frustrated after losing a few times and quit before seeing the late game :/

I really liked the aesthetic in combination with the sfx and music :)

The gameplay was fun and difficult. The clock stressed me out though D:

I don't know how you did it, but this game was COMPLETELY my vibe :3

I was a bit curious at first because the assets looked kinda goofy, but the music and sfx made me feel cozy instantly!

I'm not sure if it was on purpose, but when the characters talked it felt as if the voice player was in sync with the song! Awesome!

I don't know what to add. Fun game, great vibe, great everything! I'm baffled :>

I liked the music loop :)

I think the idea of constructing walls by connecting points with each other was cool! It was just a bit difficult to do it because the player can't push the zombies away :(

It's also a bit hard because you shoot into the direction in which you look which made me walk into the zombies a few times.

Besides that a nice entry :D

Hi, this is a great game! Thank you for making it :D

I really liked the mechanic and especially the atmosphere :)

Great story and theme interpretation! I liked your drawings a lot :)

I was really missing music and sound effects though :(

I really liked the idea and the concept! The graphics are 10/10 and were really pleasant to look at :D

The game could've used a bit more polish though. I got stuck a lot and were really confused sometimes.

The cycling through the different mechanics was a bit unintuitive.

Besides that though, great game!