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I liked the gameplay loop and it was fun to find new ways to reroute the packages :)

It would've been great to use RMB to Spin the belt into the other direction because I lost a few packages through having to spin the belt three times in the wrong direction :/

I'm not sure if you AI generated the texts, but it was a bit hard to decipher right away what each upgrade did and it pulled me out of the game because I had to stop, read the text, figure out what the upgrade does and decide how to use it...
It would also be cool to be able to cancel the upgrade if you haven't placed it yet :)

Besides that: Nice game! I'm sad you used AI (because I'm personally against using it), but I can't deny that this game was a lot of fun! So good job!

(1 edit)

Thanks for the feedback!  I've been making some updates this weekend and this is really helpful :)

  1. RMB for CCW is brilliant.  I primarily use a touchpad so I didn't even think about that.  Done.
  2. Choice text - I used AI to generate the descriptions because they're supposed to be from the voice of a "deranged AI".  I didn't want just vanilla AI text, so I hand-wrote a whole backstory and used that to define the persona the AI tool used.  This helped with consistency, too.
  3. I've been reworking how the choices work, and have added a brief hand-written summary to the choice cards.  This makes it easier to get the idea without having to read the in-voice descriptions.  Spoiler screenshot below!
  4. Canceling the upgrade is an interesting idea, but I'm not sure how that would work.  Would canceling just let you go back and pick a different option?

Again, really appreciate the critical notes!

[Preview from the work-in-progress post-jam version:]

The idea of cancelling the upgrades came to mind because some upgrades can be placed on existing belts and some have to place a new tile.

My problem was that I couldn‘t really see my playing field when deciding for the upgrades so I sometimes regretted my choice because of my field constellation :/

Maybe you could add a way for the field to be visible during the upgrading process by making the UI invisible or something?

Or like my initial suggestion make the upgrade cancellable after selecting and realizing that there isn‘t a good spot for the upgrade :)