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Plasma Spade

36
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8
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A member registered Oct 28, 2018 · View creator page →

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I experienced a lot of lag on my computer unfortunately, but I still enjoyed the concept! I like the little robot's design and the mini map! Very "out of the box" idea, great job!

I got 30:47!

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It was really fun to figure out the schedules and do what I needed to complete the towns people's quests. I got all of the eggs and then I was sent to a room where I couldn't move and was unfortunately softlocked.

I liked that you have to coil and go down then jump up to get more height. It got a little bit repetitive, since I had to go back to the same tree and for some reason the monster stopped showing up after 3 nights. Besides those issues, this was a really cool and novel idea!

That makes sense, I think highlighting the closest gear/bell and maybe lowering the cooldown a little after striking the objects could help. That particular puzzle wasn't too bad though! I just had to adjust to the physics.

The art and music were cute! It was a little challenging to figure out some of the later puzzles but I was able to try different solutions and it felt rewarding to finally figure it out.

The movement felt too slippery for the size of the tracks, but I like how the drifting feels to control.

This was very creative, it has some good replay value.

I like that the bullets loop around if you don't hit the enemies. I wish there was a little more variety, maybe having a powerup or different enemy types. But overall it was a very simple and sweet game!

Really fun mechanic utilized here! I noticed sometimes I would try to  "climb" the bells but it wouldn't let me bounce and I would fall instead or I would be sent sideways. Other than that I enjoyed the game!

Thank you! Honestly, I didn't implement bouncing off the walls very well so I'll fix that soon and I'll change most of the sprites after the jam so the car doesn't have that weird effect.

It was a little tricky to understand but once you do it gets interesting! A "number of steps"/"counter for spaces left" and graying out the delivery area for packages before they are available could help. But honestly this was really creative and it would be nice to see more levels.

The challenges were pretty clever and fun to figure out, I wish there was more since it could add more mechanics and interesting gimmicks. Other than that, great job!

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Thanks for your feedback. Passing through walls should only happen in the areas with the cursor (the circle that you can control), it shouldn't happen with the top down areas where you control Cogito.

I'll do my best to see if I can find that issue if it happens in the top down sections.

Thanks for playing! What were your issues with the game? I can try to make an update in the near future.

Hi, want to share my new project: Reverie Channel - Act Zero

It's a surreal, TV themed, point and click visual novel hybrid with a bunch of weird characters and locations to find. The game isn't too long so it should take about an hour or two to see everything. You can also play on your browser or you can download it. 


Reverie Channel: Act Zero

If you decide to play the game then I hope you enjoy and also give some feedback if you can, I would really appreciate it.

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Congratulations, I can't wait to play it!

The game was short and sweet, while also having a really nice story. I liked the little bits of art that sometimes displayed in the boxes.

It should be fixed now.

Thanks! Sorry about the bug, I'll try to fix it as soon as I can.

https://plasma-spade.itch.io/reverie-channel


Play as a character named Ember as he navigates through weird landscapes filled with strange looking characters as he searches for the pieces to a key that unlocks a mysterious gate.


The game is a visual novel point and click hybrid similar to a kinetic visual novel except with 2 endings and music that includes chiptune and ambience. If you like surreal and weird games then this should be for you!

https://plasma-spade.itch.io/reverie-channel

I enjoyed this game. The combos are creative and the time limit is pretty cool. Good job!

Hi! Sometime ago I released Virus Valor and I am looking for some feedback on it.

The game is a fast paced arcade based puzzle game where you have to step on all of the tiles in 60 seconds.  There are also a few secrets and a high score system after completing the main game. 

There are enemies and hazards that you have to deal with as well.

I wanted to know what I could improve on, such as the difficulty, accessibility and any glitches that I need to fix and etc. 

Thank you for your time.

Virus Valor

Here are the hints to the extra content, which is unlocked after beating the main levels.

Hint 1 - Release date of Virus Valor.

Hint 2 - A_N_ unexpected error has occ_u_rred, please rev_1_s_1_t this page.

Hint 3 - 2000s computer issue.

Hint 4 - Ingame year for a certain game that I made in a similar genre. (All caps)

Hint 5 - First few inputs of a famous game code.

Good luck!

Virus Valor is a puzzle game based on arcade games where the goal is to step on tiles in under 60 seconds. It has a digital setting where you play as an Anti-Virus knight who fights viruses. The game has a few extra modes and a high score system.

One of the levels in the game.
It will most likely take a few minutes to half an hour to finish the game.

https://plasma-spade.itch.io/virus-valor

If you want to share any feedback that you may have, please let me know.

I released the soundtrack of "Dream Planet" which comes with the cover art, alternate cover art, four extra tracks and the six original tracks from the game.


You can check it out here, if you want to:

https://plasma-spade.itch.io/dream-planet-ost

Thanks.

Great! Thank you for your patience.

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I changed a few things to make the issue possibly not happen. I think I might have fixed the small bug.

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I apologize for the odd glitch, I'm  still trying to figure it out but I will try my best to fix this if possible.

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I could not simulate the glitch but I narrowed it to two levels, does this happen in levels 5 to 8? If it happens with any other terminals besides those two I'll try to implement something to counter this issue. Thank you for your feedback and playing the game!


I just uploaded a new version which might have removed the problem. It might be a problem with RPG Maker MV, hopefully the issue does not persist.

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Hello!

About two months ago I released a game called Blixtgeist. Blixtgeist is a maze chase game inspired by Pac-Man and has a Game Boy theme for the art style and audio, I wanted to have some feedback on the difficulty and possibly have some feedback on some things that I might have overlooked. Such as audio, visuals or even things that could be improved in the gameplay besides the difficulty.


https://plasma-spade.itch.io/blixtgeist The game can run on a browser and it can be downloaded.

Hopefully the game is enjoyable and I would appreciate any criticism, even if it's not much.

Thanks!

This is a Pac-Man inspired RPG Maker game that can be played on a browser.

You play as a robot named Pixel who needs to get a computer virus off of the starship's motherboard so that the starship can safely return from its journey.

The gameplay is simple and only requires the arrow keys for moving,  z or the spacebar to confirm and x or the escape key to exit menus or open the main menu. You can also change these controls and other things in the options menu.


https://plasma-spade.itch.io/blixtgeist If you want to look at the game, I hope you enjoy it.

This game's length is about a few minutes.

Thanks for checking this topic's page.

This feels very unique and I think that this a really fun game. The only thing that could be changed is the battle menus, I had a little bit of trouble seeing the words but overall I really like the game.

Thanks for playing! I really liked Yume Nikki but there were some parts that frustrated me like the maze area. I'm glad that you enjoyed the game.

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Hi, i'm doing pretty well on the game. My next project isn't complete yet but I think i'll do fine on it. I'll reach out if I need help on anything. Also thanks for playing Pit of the Pumpking and giving feedback on it.